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Releases: BabylonJS/Babylon.js

8.7.0

08 May 07:36
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Changes:

  • #16577: Fixes Area Lights for NME
  • #16576: Small fix for waitAll in flow graph

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8.6.2

07 May 12:28
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Changes:

  • #16572: WebGPU: Make sure the depth texture is cleared with the right value at creation time
  • #16574: Some fixes for glTF interactivity
  • #16575: Speed up a couple of vis tests
  • #16573: Try to fix flacky test "IBL radiance roughness"
  • #16571: NME Preview window does not pop out correctly
  • #16569: NME Preview window does not pop out correctly
  • #16253: Diffuse Roughness support
  • #3: Add Color tint support to Sprite and Layer
  • #5: Where are the samples source code?
  • #9: Use git tags to denote versions
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  • #10: Lowercase and Unix
  • #11: Support Float32Array in Matrix instead of Matrix.
  • #16565: BVH loader loadAsserContainerAsync support
  • #16540: Add preliminary bvh loader
  • #16568: gpuPicker optimization
  • #14: Deletion of created objects
  • #63: 2D ParticleSystem?
  • #16566: Move back to old API till all use cases are clear
  • #16567: Allow moving engines when using offline storage
  • #16553: Pass "allowCanvas" into override serialize functions.
  • #15033: Final fix for allowCanvas
  • #16563: WebGPU: Port min/max redux shader to WGSL
  • #16561: Restore failing test

This list of changes was auto generated.

8.6.1

03 May 00:13
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8.6.0

02 May 22:24
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Changes:

  • #16559: Force minor build
  • #16558: Get WebAudio working on iOS when ringer switch is turned off
  • #16455: Naming conventions - linting
  • #16557: Fix an issue where playground cannot run when exception is thrown
  • #16504: Playground: Prevents crashes when running multiple PG's in succession
  • #16548: Fix call order
  • #16540: Add preliminary bvh loader
  • #16550: Particle Flow map
  • #16556: Fix nme loading delay when nodes are delay loaded
  • #16551: Fix bug with sandbox reload when url parameters are provided
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  • #16549: Script error message when pressing R a few times in the sandbox
  • #16554: Fix MeshparticleEmitter bug
  • #16552: WebGPU material plugins: Fix arrays declaration

This list of changes was auto generated.

8.5.0

01 May 07:28
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Changes:

  • #16546: Update freezeWorldMatrix documentation

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8.4.2

30 Apr 17:53
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Changes:

  • #16545: Add attractor serialization support
  • #16527: IBL Shadows - Init passes only after voxelization
  • #618: Fbx Exporter : Various animation fixes
  • #16544: Remove deprecated from templates in playground
  • #16543: Rendering Pipelines: Fix dispose
  • #16542: Texture: Fix texture format
  • #16541: Particle attractors
  • #16534: Stricter check in gpu picker callback
  • #16528: Fix gpu picking instances when instances are disposed
  • #16538: Particle update and create functions are now dynamic
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  • #1: Object has no method 'createSphere'
  • #16539: Expanded support for EXR files
  • #16537: GPUPicker: Fix multiPickAsync return unexpected results in different hardwareScalingLevel
  • #16524: Fixed issue in the .babylon serializer
  • #16535: ShadowDepthWrapper: Fix original effect not ready
  • #16533: Delay canvas creation after WorkbenchEditor has been mounted
  • #16529: SH fix for compressed .PLY
  • #16532: Fix bad webp visual test
  • #16526: Add optional defer to observer removal
  • #16525: ConvertToRightHandedRotation: Fix comparison
  • #16523: WebGPU: Fix highlight layer in fast snapshot rendering mode

This list of changes was auto generated.

8.4.0

24 Apr 07:32
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Changes:

  • #16522: glTF Exporter: Fix handedness conversion for rotations
  • #16521: Fix rotation values in GaussianSplattingMesh to use negative values f…
  • #6: Apply animation and animation curves on texture
  • #16520: Add missing blend modes to the particle system dropdown
  • #16519: Optimization tool for animation
  • #2: trying to run babylon.js from jsfiddle results in error
  • #1: Object has no method 'createSphere'
  • #16484: Implement accumulator pattern for precise frame rate limiting
  • #16512: Add warning message when core mesh is not in the GPU picking list
  • #16516: NME: Support core SFE mode
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  • #16518: Fix timing issue with ACE when used with complex animations
  • #16517: fix cam far plane
  • #16514: NodeMaterial: Expose method to get processed fragment shader
  • #16513: Replace forEach by for..of for performance reasons
  • #16511: Restore side effects (e.g. observable) of updating target in ArcRotateCamera interpolation
  • #16509: Add missing alpha blend modes to inspector dropdown
  • #16510: Reduce allocations in ArcRotateCamera interpolation
  • #16505: NodeMaterial: Add structural support for building SFE-readable GLSL

This list of changes was auto generated.

8.3.1

18 Apr 00:41
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Changes:

  • #16508: Remove legacy copyTexture and bump the native protocol version
  • #16507: glTF Exporter: Export compressed textures as PNG
  • #16504: Playground: Prevents crashes when running multiple PG's in succession
  • #160: Blender exporter corrected - texture wrapping

This list of changes was auto generated.

8.3.0

17 Apr 07:27
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Changes:

  • #16502: Native copy texture protocol
  • #16503: Fix sandbox animation issue
  • #16496: Speed up playwright audio tests
  • #16501: Better fix for inertia blockers
  • #16500: update treeitemselectablecomponent to accept shiftclick to expand all
  • #16499: FrameGraph: add FXAA and Grain post-processes
  • #16497: CopyTexture Native rendering command
  • #16495: Viewer: Remove unused UV sets

This list of changes was auto generated.

8.2.2

15 Apr 19:52
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Changes:

  • #16488: Clear engine and webgl state on program delete
  • #16494: Try formatting fix of #16488
  • #16492: Add spatial and stereo playwright audio tests
  • #16493: Refactor type validation logic for uniformity checks
  • #16486: Prevent floats and integers from working together in glTF interactivity
  • #16487: Add volume playwright audio tests
  • #16491: Fix for null TypeError in dynamicTexture
  • #16489: Visu test: Fix error ratio for Webkit
  • #16490: Sandbox: adapt panning sensitivity based on radius (same as viewer)

This list of changes was auto generated.