Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
8.7.0
8.6.2
Changes:
- #16572: WebGPU: Make sure the depth texture is cleared with the right value at creation time
- #16574: Some fixes for glTF interactivity
- #16575: Speed up a couple of vis tests
- #16573: Try to fix flacky test "IBL radiance roughness"
- #16571: NME Preview window does not pop out correctly
- #16569: NME Preview window does not pop out correctly
- #16253: Diffuse Roughness support
- #3: Add Color tint support to Sprite and Layer
- #5: Where are the samples source code?
- #9: Use git tags to denote versions
See More
- #10: Lowercase and Unix
- #11: Support Float32Array in Matrix instead of Matrix.
- #16565: BVH loader
loadAsserContainerAsync
support - #16540: Add preliminary bvh loader
- #16568: gpuPicker optimization
- #14: Deletion of created objects
- #63: 2D ParticleSystem?
- #16566: Move back to old API till all use cases are clear
- #16567: Allow moving engines when using offline storage
- #16553: Pass "allowCanvas" into override serialize functions.
- #15033: Final fix for allowCanvas
- #16563: WebGPU: Port min/max redux shader to WGSL
- #16561: Restore failing test
This list of changes was auto generated.
8.6.1
8.6.0
Changes:
- #16559: Force minor build
- #16558: Get WebAudio working on iOS when ringer switch is turned off
- #16455: Naming conventions - linting
- #16557: Fix an issue where playground cannot run when exception is thrown
- #16504: Playground: Prevents crashes when running multiple PG's in succession
- #16548: Fix call order
- #16540: Add preliminary bvh loader
- #16550: Particle Flow map
- #16556: Fix nme loading delay when nodes are delay loaded
- #16551: Fix bug with sandbox reload when url parameters are provided
See More
- #16549: Script error message when pressing
R
a few times in the sandbox - #16554: Fix MeshparticleEmitter bug
- #16552: WebGPU material plugins: Fix arrays declaration
This list of changes was auto generated.
8.5.0
8.4.2
Changes:
- #16545: Add attractor serialization support
- #16527: IBL Shadows - Init passes only after voxelization
- #618: Fbx Exporter : Various animation fixes
- #16544: Remove deprecated from templates in playground
- #16543: Rendering Pipelines: Fix dispose
- #16542: Texture: Fix texture format
- #16541: Particle attractors
- #16534: Stricter check in gpu picker callback
- #16528: Fix gpu picking instances when instances are disposed
- #16538: Particle update and create functions are now dynamic
See More
- #1: Object has no method 'createSphere'
- #16539: Expanded support for EXR files
- #16537: GPUPicker: Fix multiPickAsync return unexpected results in different hardwareScalingLevel
- #16524: Fixed issue in the .babylon serializer
- #16535: ShadowDepthWrapper: Fix original effect not ready
- #16533: Delay canvas creation after WorkbenchEditor has been mounted
- #16529: SH fix for compressed .PLY
- #16532: Fix bad webp visual test
- #16526: Add optional defer to observer removal
- #16525: ConvertToRightHandedRotation: Fix comparison
- #16523: WebGPU: Fix highlight layer in fast snapshot rendering mode
This list of changes was auto generated.
8.4.0
Changes:
- #16522: glTF Exporter: Fix handedness conversion for rotations
- #16521: Fix rotation values in GaussianSplattingMesh to use negative values f…
- #6: Apply animation and animation curves on texture
- #16520: Add missing blend modes to the particle system dropdown
- #16519: Optimization tool for animation
- #2: trying to run babylon.js from jsfiddle results in error
- #1: Object has no method 'createSphere'
- #16484: Implement accumulator pattern for precise frame rate limiting
- #16512: Add warning message when core mesh is not in the GPU picking list
- #16516: NME: Support core SFE mode
See More
- #16518: Fix timing issue with ACE when used with complex animations
- #16517: fix cam far plane
- #16514: NodeMaterial: Expose method to get processed fragment shader
- #16513: Replace forEach by for..of for performance reasons
- #16511: Restore side effects (e.g. observable) of updating target in ArcRotateCamera interpolation
- #16509: Add missing alpha blend modes to inspector dropdown
- #16510: Reduce allocations in ArcRotateCamera interpolation
- #16505: NodeMaterial: Add structural support for building SFE-readable GLSL
This list of changes was auto generated.
8.3.1
Changes:
- #16508: Remove legacy copyTexture and bump the native protocol version
- #16507: glTF Exporter: Export compressed textures as PNG
- #16504: Playground: Prevents crashes when running multiple PG's in succession
- #160: Blender exporter corrected - texture wrapping
This list of changes was auto generated.
8.3.0
Changes:
- #16502: Native copy texture protocol
- #16503: Fix sandbox animation issue
- #16496: Speed up playwright audio tests
- #16501: Better fix for inertia blockers
- #16500: update treeitemselectablecomponent to accept shiftclick to expand all
- #16499: FrameGraph: add FXAA and Grain post-processes
- #16497: CopyTexture Native rendering command
- #16495: Viewer: Remove unused UV sets
This list of changes was auto generated.
8.2.2
Changes:
- #16488: Clear engine and webgl state on program delete
- #16494: Try formatting fix of #16488
- #16492: Add spatial and stereo playwright audio tests
- #16493: Refactor type validation logic for uniformity checks
- #16486: Prevent floats and integers from working together in glTF interactivity
- #16487: Add volume playwright audio tests
- #16491: Fix for null TypeError in dynamicTexture
- #16489: Visu test: Fix error ratio for Webkit
- #16490: Sandbox: adapt panning sensitivity based on radius (same as viewer)
This list of changes was auto generated.