Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
8.20.0
Changes:
- #16943: Inspector v2: Make properties services and component structure consistent and stub out services for the rest of the entity types
- #16937: Inspector v2: Texture properties + MakeAsyncComponent
- #16936: Introduce DepthSourceBlock to read depth data in NME
- #16933: Add sampler2dArray support to ImageSourceBlock
- #16942: [Fluent] Add Vector2PropertyLine
- #16941: [Fluent/InspectorV2] StringifiedPropertyLine
- #16940: Smart Filter custom shader blocks: add unit test for falsy default values
This list of changes was auto generated.
8.19.1
8.19.0
Changes:
- #16935: Patch trigger
- #16932: Fix Smart Filter Debugger build instructions
- #16931: Make CustomShaderBlock resilient to incompatible default values, simplify log/warning/error handling in SFE
- #16929: USDZ Exporter: Place "Materials" under the default prim
- #16930: Fix bug when blob where requested to IDB
- #16826: Support vertex pulling
- #131: Referenced BabylonJS demos
- #16927: _updateLight now works with _loadedModels
- #16926: PBR node material: Fix iblIntensity in reflection block
- #16924: Fix submesh identification with picking octrees
See More
- #16921: NME DebugBlock focus lock
- #16925: Fix #16921
- #16923: Don't apply fog on skybox by default
- #16919: [Fluent/InspectorV2] Add nullable property support to PropertyLine/BoundProperty
- #16922: Fix alphaMode serialization of Node Materials
- #16916: Improved depth/stencil support in the engine and in frame graphs + miscellaneous
- #16920: Add update-version script to dev/smart-filters in preparation for adding SFE to Tools CD
This list of changes was auto generated.
8.18.0
Changes:
- #16918: Update min node version to 20.11.0
- #16917: Inspector v2: Add useResource hook and use it to correctly manage some object lifetimes in stats
- #16915: glTF Exporter: Fix false positive test and add extra winding order handling
- #16708: glTF Exporter: Fixes and clean-up for camera rotations
- #16908: Fix bug where glow layer is recreated every frame under NullEngine
- #16914: Migrate Smart Filters into the main repo
This list of changes was auto generated.
8.17.2
Changes:
- #16912: USDZ Exporter: Winding order and vertex data handedness handling
- #16911: [Fluent] Add floating Search Box to graph canvas
- #16913: Fix Out of range values with high contrast
- #16910: native morph workaround
- #16909: Fix the problem that the four methods of PBRSubSurfaceConfiguration class isReadyForSubMesh/getActiveTextures/getAnimatables/dispose miss the _refractionIntensityTexture issue.
- #16907: Bump form-data from 4.0.2 to 4.0.4
- #577: Fixed small issue when calling dispose on Google Chrome
- #16906: Inspector v2: Consolidate light service definitions into one
- #16905: Make sure svg sanitize avoid pure url
- #16904: Add a function to sanitize SVG
8.17.1
Changes:
- #16898: Reimplement legacy
AudioEngine
class with AudioEngineV2WebAudioEngine
class - #1: Object has no method 'createSphere'
- #299: Fixed mesh loading when url has a query string
- #4: Enable High DPI display support.
- #12: Exporting Materials
- #190: Placed all js files under "js" solution folders
- #6: Apply animation and animation curves on texture
- #2: trying to run babylon.js from jsfiddle results in error
- #8: Fixing control panel checkboxes
- #16903: Remove unwanted dependencies
See More
- #16901: Fix some boolean options
- #16900: enum fix for ktx/basis
- #16899: Fix performance issue on morph targets manager clone
- #16897: Add settings to prefer project relative paths for the VS Code import quick fix
- #16896: Inspector v2: Flesh out camera properties
- #16895: Fix flaky audio tests
- #16894: Inspector v2: Property pane implicit sections, section order, and content order
- #16877: Inspector v2: Add Effect Layers to Scene Explorer
- #16880: Fix setMotionType with Physics instances
- #16892: playground: allow zip download in self-hosted server with non-root path
- #16891: Initial release for the Particle System to Node Particle System Set converter
This list of changes was auto generated.
8.17.0
8.16.3
Changes:
- #16890: Fix sandbox loading issue
- #16887: Sandbox instability
- #16860: Add React fast refresh to Sandbox and Playground
- #16882: Adding attractor to NPE
- #16889: Link PS to NPS
- #16888: glTF Exporter: Convert IBM to RH for LH bones
- #11168: Fix skin export
- #16885: Fix missing serialized comments for node editors
- #16884: Inspector v2: Basic animation properties
This list of changes was auto generated.
8.16.2
Changes:
- #16883: Fix broken node list in graph tools
- #16881: Update 2
- #16879: Add support for Mesh Shape
- #16876: [Fluent] DraggableLine, SpinButton/FLoatLineComponent, FileUploadLine with icon for NME
- #16878: Fix Billboard individual mode in RH
- #16870: Fix IES texture sampling mode and Mipmaps generation
- #16419: Fix bug when update sampling was not taking mip map generation in acc…
- #16874: Dispose ragdoll resources
- #16867: The Ragdoll.dispose function does not dispose of the TransformNodes it created
- #16875: Inspector v2: Post Processes in Scene Explorer
See More
- #16873: Inspector v2: Add GUI and Frame Graphs to Scene Explorer
This list of changes was auto generated.
8.16.1
Changes:
- #16872: Delete unused components in shared-ui
- #16871: Inspector v2: Animation Groups in Scene Explorer
- #16869: Inspector v2: Add missing add/remove observables to scene and use ISceneContext for scene explorer sections
- #16868: [InspectorV2] Properties folder cleanup
- #16744: Viewer: Align shadow map light with IBL dominant direction
- #16863: [Fluent, Inspectorv2] New gradient, list, and gradientList components; Add particleSystemProperties to inspectorv2
This list of changes was auto generated.