8.4.0
Changes:
- #16522: glTF Exporter: Fix handedness conversion for rotations
- #16521: Fix rotation values in GaussianSplattingMesh to use negative values f…
- #6: Apply animation and animation curves on texture
- #16520: Add missing blend modes to the particle system dropdown
- #16519: Optimization tool for animation
- #2: trying to run babylon.js from jsfiddle results in error
- #1: Object has no method 'createSphere'
- #16484: Implement accumulator pattern for precise frame rate limiting
- #16512: Add warning message when core mesh is not in the GPU picking list
- #16516: NME: Support core SFE mode
See More
- #16518: Fix timing issue with ACE when used with complex animations
- #16517: fix cam far plane
- #16514: NodeMaterial: Expose method to get processed fragment shader
- #16513: Replace forEach by for..of for performance reasons
- #16511: Restore side effects (e.g. observable) of updating target in ArcRotateCamera interpolation
- #16509: Add missing alpha blend modes to inspector dropdown
- #16510: Reduce allocations in ArcRotateCamera interpolation
- #16505: NodeMaterial: Add structural support for building SFE-readable GLSL
This list of changes was auto generated.