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lib.point.sim.SimForceOffset

Thomas Mann edited this page Sep 5, 2025 · 4 revisions

SimForceOffset

in Lib.point.sim


Creates a gizmo with a spherical force that can be used to affect points

Needs a [DrawPoints], [DrawLines], or [DrawMeshAtPoints] or similar in order to become visible.

Needs Points as a base, for example: [RadialPoints], [SpherePoints], [PointsOnMesh]


Input Parameters

Name (Relevancy & Type) Description
GPoints (BufferWithViews) Point input
Center (Vector3) Defines the position of the Force
Radius (Single) Defines the size of the Force
RadiusFallOff (Single) Defines the size of the falloff / smooth area
RadialForce (Single) Multiplier to increase the amount of force
UseWForMass (Single) Controls how much the F-Value is affected
Variation (Single) Randomizes the amount of the force
Gravity (Vector3) Adds a linear force on the defined axis
ForceDecayRate (Single) Defines how much the force decays based on the distance
IsEnabled (Boolean) Toggles the Force off / on

Outputs

Name Type
OutBuffer T3.Core.DataTypes.BufferWithViews

⚠ Everything else is automatically generated and will be overwritten regularly.

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