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lib.point.sim.SimForceOffset
Thomas Mann edited this page Sep 5, 2025
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Creates a gizmo with a spherical force that can be used to affect points
Needs a [DrawPoints], [DrawLines], or [DrawMeshAtPoints] or similar in order to become visible.
Needs Points as a base, for example: [RadialPoints], [SpherePoints], [PointsOnMesh]
Name (Relevancy & Type) | Description |
---|---|
GPoints (BufferWithViews) | Point input |
Center (Vector3) | Defines the position of the Force |
Radius (Single) | Defines the size of the Force |
RadiusFallOff (Single) | Defines the size of the falloff / smooth area |
RadialForce (Single) | Multiplier to increase the amount of force |
UseWForMass (Single) | Controls how much the F-Value is affected |
Variation (Single) | Randomizes the amount of the force |
Gravity (Vector3) | Adds a linear force on the defined axis |
ForceDecayRate (Single) | Defines how much the force decays based on the distance |
IsEnabled (Boolean) | Toggles the Force off / on |
Name | Type |
---|---|
OutBuffer | T3.Core.DataTypes.BufferWithViews |
⚠ Everything else is automatically generated and will be overwritten regularly.