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Lib.render.shading.Equirectangle
Thomas Mann edited this page May 28, 2025
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Renders the input scene as an image with depth with equirectangular mapping (for 360/VR/fuldome video)
Also see [PolarCoordinates], [ConvertEquirectangle]
Name (Relevancy & Type) | Description |
---|---|
InputCommand (Command) | - |
Dimension (Int32) | use 256, 512, 1024 or 2048 |
Name | Type |
---|---|
OutputColor | T3.Core.DataTypes.Texture2D |
OutputDepth | T3.Core.DataTypes.Texture2D |
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⚠ Everything else is automatically generated and will be overwritten regularly.