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Lib.render.shading.Equirectangle

Thomas Mann edited this page May 28, 2025 · 2 revisions

Equirectangle

in Lib.render.shading


Renders the input scene as an image with depth with equirectangular mapping (for 360/VR/fuldome video)

Also see [PolarCoordinates], [ConvertEquirectangle]


Input Parameters

Name (Relevancy & Type) Description
InputCommand (Command) -
Dimension (Int32) use 256, 512, 1024 or 2048

Outputs

Name Type
OutputColor T3.Core.DataTypes.Texture2D
OutputDepth T3.Core.DataTypes.Texture2D

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