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@ToasterBiome
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Document the changes in your pull request

AUTOEVAC: 15 minutes (was 25)
GREEN: 12 minutes (was 20)

makes shuttle autocall if the round goes past 2 hours, because everything should have been finished by then.

Why is this good for the game?

  • less time waiting for a shuttle for rounds "ended" (hopelessly lost)
  • more pressure on sec to finish the round up by getting antagonists (less camping)
  • more pressure on antagonists to do things (you cant just do all your objectives in the 20 minute call)

Changelog

🆑
tweak: adjusts the values of autoevac and green alert emergency shuttle times (25 -> 15, 20 -> 12)
rscadd: the shuttle autocalls if the round goes past 2 hours
/:cl:

@Yogbot-13 Yogbot-13 added Feature This adds new content to the game Tweak This PR contains changes to the game. labels Jun 19, 2024
@SapphicOverload
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Should probably also autocall if all crew are dead

@warface1234455
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Should probably also autocall if all crew are dead

It's bugged

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@ynot01 ynot01 added the Awaiting - Action - Testing TEST YOUR STUFF label Jun 22, 2024
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@ktlwjec0
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I assume you know but just in case - the alert still comes up for lack of response even if the shuttle is already in transit.

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@Moltijoe Moltijoe removed the Awaiting - Action - Testing TEST YOUR STUFF label Jul 31, 2024
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make sure it doesn't trigger if it's already been called

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@ToasterBiome ToasterBiome requested a review from Moltijoe August 6, 2024 18:27
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@ToasterBiome ToasterBiome requested a review from Moltijoe August 10, 2024 05:16
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7 participants