Skip to content
This repository was archived by the owner on May 22, 2025. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions code/__DEFINES/shuttles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -65,8 +65,8 @@


// Alert level related
#define ALERT_COEFF_AUTOEVAC_NORMAL 2.5
#define ALERT_COEFF_GREEN 2
#define ALERT_COEFF_AUTOEVAC_NORMAL 1.5
#define ALERT_COEFF_GREEN 1.2
#define ALERT_COEFF_BLUE 1
#define ALERT_COEFF_RED 0.5
#define ALERT_COEFF_AUTOEVAC_CRITICAL 0.4
Expand Down
50 changes: 29 additions & 21 deletions code/controllers/subsystem/shuttle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -217,28 +217,36 @@ SUBSYSTEM_DEF(shuttle)
if(emergency_no_escape || admin_emergency_no_recall || emergency_no_recall || !emergency || !SSticker.HasRoundStarted())
return

var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
if(!threshold)
if(!length(GLOB.joined_player_list)) //if there's nobody actually in the game...
return

var/alive = 0
for(var/I in GLOB.player_list)
var/mob/M = I
if(M.stat != DEAD)
++alive

var/total = GLOB.joined_player_list.len
if(total <= 0)
return //no players no autoevac

if(alive / total <= threshold)
var/msg = "Automatically dispatching shuttle due to crew death."
message_admins(msg)
log_game("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
emergency_no_recall = TRUE
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
if(emergency.timeLeft(1) > emergency_no_recall * 0.4)
emergency.request(null, set_coefficient = 0.4)
var/threshold = CONFIG_GET(number/emergency_shuttle_autocall_threshold)
if(threshold)
var/alive = 0
for(var/I in GLOB.player_list)
var/mob/M = I
if(M.stat != DEAD)
++alive

var/total = length(GLOB.joined_player_list)
if(!total) return

if(alive / total <= threshold)
emergency_no_recall = TRUE
if(emergency.timeLeft(1) > ALERT_COEFF_AUTOEVAC_CRITICAL)
var/msg = "Automatically dispatching shuttle due to crew death."
message_admins(msg)
log_game("[msg] Alive: [alive], Roundstart: [total], Threshold: [threshold]")
priority_announce("Catastrophic casualties detected: crisis shuttle protocols activated - jamming recall signals across all frequencies.")
emergency.request(null, set_coefficient = ALERT_COEFF_AUTOEVAC_CRITICAL)
return
if(world.time - SSticker.round_start_time >= 2 HOURS) //auto call the shuttle after 2 hours
emergency_no_recall = TRUE //no recalling after 2 hours
if(emergency.timeLeft(1) > SSsecurity_level.current_security_level.shuttle_call_time_mod)
var/msg = "Automatically dispatching shuttle due to lack of shift end response."
message_admins(msg)
priority_announce("Dispatching shuttle due to lack of shift end response.")
emergency.request(null)

/datum/controller/subsystem/shuttle/proc/block_recall(lockout_timer)
if(isnull(lockout_timer))
Expand Down Expand Up @@ -434,7 +442,7 @@ SUBSYSTEM_DEF(shuttle)

if(callShuttle)
if(EMERGENCY_IDLE_OR_RECALLED)
emergency.request(null, set_coefficient = 2.5)
emergency.request(null, set_coefficient = ALERT_COEFF_AUTOEVAC_NORMAL)
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")

Expand Down