Releases: juliangarnier/anime
v4.1.2
Bug fixes
- [Timeline] Fix
onComplete
callback not called on reversed timelines (#378) - [Scroll] Fix
onScoll()
not properly handling SVG targets by usinggetBoundingClientRect()
for size and offset calculation instead ofoffsetTop
/offsetLeft
(#1021) - [Animation] Fix relative values (+=, -=, *=) not properly refreshed when calling
animation.refresh()
(#1025) - [Draggable]
draggable.disable()
now properly disable the drag without interrupting animations. The old behavior is still possible by chaining methods like thisdraggable.disable().stop()
- [Draggable] Fix an issue where the internal ResizeObserver won't be properly disconnected on revert (#1041)
- [Draggable] Draggable onUpdate is now only called when the draggable position change (#1032)
- [Docs] Clarify limitations of composition: "blend" with
.reverse()
and other parameters (#1012)
v4.1.1
v4.1.0
Breaking changes
Types
StaggerParameters
→StaggerParams
New Features
text.split()
The major new feature of this release is the new text.split()
method, an easy to use, fully-featured, lightweight and performant modern text splitter for JavaScript.
It does all the following in only 7KB:
- Split text by characters, words, and lines
- Split words in languages that don't use spaces like Chinese and Japanese
- Can split trough any level of nested tags, even when splitting by lines
- Element cloning with configurable position
- Custom wrapping methods to create masking effects
- Custom HTML wrapper with a powerful templating system
- Handles splitting ѕρє¢ιαℓ ¢нαяα¢тєяѕ and emojis
- Accessible for screen readers
- 100% responsive with the
.addEffect()
method
Basic Usage
import { text, animate } from 'animejs';
const split = text.split('.my-text');
animate(split.words, {
x: () => utils.random(-100, 100),
y: () => utils.random(-100, 100)
});
Check out the full documentation for text.split() here http://animejs.com/documentation/text/split
New Scope
methods
scope.addOnce()
Adds a constructor to a Scope that is only called once, allowing you to execute code once and add scoped animations that won't be reverted between media query changes.
scope.keepTime()
Adds a constructor Function
that recreates a Timer, Animation, or Timeline between media query changes while keeping track of its current time, allowing to seamlessly update an animation's parameters without breaking the playback state.
Check out the full documentation for text.split() here http://animejs.com/documentation/scope/scope-methods/addonce
New utils
methods
utils.keepTime()
Returns a Function
that recreates a Timer
, Animation
, or Timeline
while keeping track of its current time, allowing to seamlessly update an animation's parameters without breaking the playback state.
const trackedAnimate = utils.keepTime(() => animate(target, params));
const tracked = trackedAnimate();
New stagger()
settings
use
and total
parameters
The new use
and total
parameters allow defining custom staggering order:
const split = text.split('article', { lines: true });
// Animate the words with a stagger based on the lines order
animate(split.words, {
y: () => utils.randomPick(['-100%', '100%']),
delay: stagger(100, {
use: 'data-line',
from: 'last',
total: split.lines.length
})
})
Random from
parameter
You can now define 'random' to the
fromparameter of the
stagger()`` function to define a random staggered order:
const split = text.split('article');
animate(split.words, {
y: () => utils.randomPick(['-100%', '100%']),
delay: stagger(100, { from: 'random' })
})
Improvements and bug fixes
Animation, Timer, Timeline
- Make sure
.refresh()
only updates thefromNumbers
value when the value is defined as a function based value - Improves startup performance on first load
- Improves tree shaking
Docs
- Various bug fixes, copy and design tweaks
v4.0.2
Fixes
Timer
- Fixes floating point inaccuracies with
.stretch()
. (#1005)
SVG
- Fixes
stroke-linecap
defined in a stylesheet overriding attributes defined bycreateDrawable()
. (#1002) - Fixes
createDrawable()
line effect issues when the attribute / propertyvector-effect
is set to"non-scaling-stroke"
. (#793)
WAAPI
- Fixes a Promise issue with WAAPI animations when the
complete()
method is called before the animation plays. (#1001) - Prevents conflicts between user defined CSS Custom Properties and the WAAPI
animate()
properties. (#1000) - Fixes a caching issue that prevented to use different parameters for the same easing function. (#999)
Draggable
- Fixes
.revert()
not properly reverting the draggable internalAnimatable
, keeping the x and y styles defined. (#997) - Fixes
onSettle()
triggering on theonComplete
callback of the x property, before the y property has updated, causing the draggable to sometimes not go back to its initial position. (#997)
Types
- Added Draggable params to exported types #969 by @AdeboyeDN. (#1004)
v4.0.1
Fixes
- Fix
createScope
root param type forReactRef
(#971) thanks @Jimmydalecleveland
v4.0.0
A complete rewrite of Anime.js, with a modular, ESM-first API, improved performance, and TONS of new features.
Tip
If you're migrating from v3, check out the migration guide.
animejs-v4-release-video.mp4
Timer
createTimer(options)
Schedules and controls timed function callbacks that can be used as a replacement to setTimeout()
or setInterval()
, keeping animations and callbacks in sync.
This is the base class that both Animation and Timeline inherit from.
- Properties:
duration
,delay
,loop
,loopDelay
,frameRate
,playbackRate
- Methods:
play()
,pause()
,resume()
,restart()
,cancel()
,seek()
,stretch()
,then()
Animation
animate(targets, options)
New parameters:
- New Object syntax, with
from
parameter{ from: .5, to: .5, ease: 'inOut(3)' }
playbackEase
: Apply easing to overall animation progresscomposition
: Control how animations interact with existing ones:"replace"
: Override existing animations (default)"blend"
: Combine additively with existing animations"none"
: Run independently without affecting others
modifier
: Function to transform animation values during renderframeRate
: Control the max fps of the animationkeyframes
: More flexible keyframes system with four different syntaxes:- Tween value keyframes
- Tween parameters keyframes
- Duration-based keyframes
- Percentage-based keyframes
Improvements
- Added support for CSS variables
- Added support for hex colors with an alpha channel, e.g., '#F443' or '#FF444433'.
New callbacks:
onBeforeUpdate
: Called before each animation updateonRender
: Triggered when animation values are updated and appliedonLoop
: Triggered when animation completes an iterationonPause
: Called when animation is paused, either manually or when interrupted by an other animation
New methods:
refresh()
: Update all function-based values with new statesrevert()
: Restore all animated properties to their original valuescomplete()
: Immediately complete the animationstretch(newDuration)
: Scale animation to new durationthen(callback)
: Simpler Promise handling
Timeline
createTimeline(options)
Better children defaults definition with a dedicated defaults
parameter.
Children loop and direction parameters are now correctly taken into account, and will be counted in the total duration of the timeline, allowing seeking trough the different iterations.
New methods:
set(target, params, position)
: Set properties instantly at positioncall(function, position)
: Execute callback at timeline positionsync(animation, position)
: Synchronize external animation with timelinelabel(name, position)
: Create named markers for referencingremove(targets, propertyName)
: Remove specific animationsrefresh()
: Update all function-based values
New position syntax:
- Label references:
"labelName"
- Previous animation references:
"<"
(end) and"<<"
(start) - Relative positions:
"+=100"
,"-=50"
,"*=1.5"
Animatable
createAnimatable(target, properties)
Efficiently animates target properties, making it an ideal replacement for [animate()](https://animejs.com/documentation/animation)
and [utils.set()](https://animejs.com/documentation/utilities/set)
in situations where values change frequently, such as cursor events or animation loops.
Draggable
createDraggable(target, options)
Adds draggable capabilities to DOM Elements with physics, constraints, and callbacks.
ScrollObserver
onScroll(options)
Triggers and synchronises Timer, Animation and Timeline instances on scroll.
Scope
createScope(options)
Anime.js instances declared inside a Scope can react to media queries, use custom root elements, share default parameters, and be reverted in batch, streamlining work in responsive and component-based environments.
SVG
svg
Enhanced SVG animation helpers.
New methods:
morphTo(path, precision)
: Shape morphing between SVG pathscreateMotionPath(path)
: Move elements along SVG pathscreateDrawable(selector, start, end)
: Control SVG path drawing
Stagger
stagger(options)
The stagger()
function can now be used as a Timeline time position.
Utils
utils
Utility functions for DOM manipulation, math operations, and animation helpers, that can be easily chained together.
WAAPI
waapi.animate(targets, options)
Create Native browser WAAPI powered animations with the simplicity of Anime.js.
Easing System
New easing functions:
linear(x1, x2, x3, ...)
: Multi-point linear interpolationirregular(length, randomness)
: Random stepped easingin(power)
,out(power)
,inOut(power)
: Parameterized power functions
Spring
createSpring(options)
New spring syntax with Object parameters.
Engine Configuration
engine
Easier global settings configuration
engine.defaults
: Set default animation parametersengine.timeUnit
: Choose between seconds or millisecondsengine.precision
: Control decimal precision for animated values globallyengine.pauseOnDocumentHidden
: Control if animations pause when tab is inactive
v3.2.2
v3.2.1
3.2.0
v3.1.0
Improvements
- Add support for values with exponent (-1.12742e-12) #552
- Easing functions refactoring + added Bounce easing
Bug fixes
- Fix wrong unit detection when a value contains spaces #502
- Fix a bug where the parent of responsive SVG path was not properly set #556
- Fix a bug where the animation will "flick" on reverse #512
- Fix a bug where loopBegin callback could be called just before animation complete
- Update anime.running reference when clearing array on visibility change #560, #466
- Update ES6 module instal path #588, #527, #590