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Low memory setup zh HK
้่ ้ซๆง่ฝ่จญ็ฝฎ ๆญฃๅฅฝ็ธๅ๏ผๅฆๆๆจๆณๆธๅฐ ASF ็่จๆถ้ซไฝฟ็จ๏ผ่ซ้ตๅพช้ไบๆ็คบไปฅ้ไฝๆด้ซๆง่ฝ็ๆๆฌใ
ๆ นๆๆจ็ไฝฟ็จๆ ๆณ๏ผASFๅจ่ณๆบไธ้ๅธธ่ผ้็ด๏ผๅณไฝฟๆฏไฝฟ็จ128 MB VPSไนๅฏไปฅๅจLinuxไธ้่กๅฎ๏ผๅ็ฎกไธๆจ่ฆ้้บผไฝ็้ ็ฝฎ๏ผๅ ็ฒๅฏ่ฝๆๅฐ่ดๅ็จฎๅ้กใ ๅจ่ผ่ฃไธ้ฃ็ๅๆ๏ผASF ไธฆไธๅฎณๆ่ฆๆฑๆไฝ็ณป็ตฑๆไพๆดๅค็่จๆถ้ซไปฅๆฏๆดๅ ถไปฅๆไฝณ้ๅบฆ้่กใ
ไฝ็บๆ็จ็จๅบ๏ผASF ่ฉฆๅ็กๅฏ่ฝๅฐๅชๅๅ้ซๆ๏ผ้ไน่ๆ ฎไบๅจๅท่กๆ้ไฝฟ็จ็่ณๆบใ ็ถๆถๅๅฐ่จๆถ้ซๆ๏ผASF ๆดๅๆญกๆๅๆง่ฝ่ไธๆฏ็ฏ็่จๆถ้ซ๏ผ้ๆๅฐ่ด่จๆ่จๆถ้ซโๅณฐๅผโ๏ผไพๅฆ๏ผๆจๅฐๆๆณจๆๅฐ๏ผASFๅฐๅพๅ ทๆ3ๅไปฅไธๅพฝ็ซ ้ ้ข็ๅธณๆถ็ฒๅไธฆ่งฃๆ็ฌฌไธ้ ๏ผๅพไธญ่ฎๅ็ธฝ้ ๆธ๏ผ็ถๅพ็บๆฏๅ้กๅค้ ้ขๅๅ็ฒๅไปปๅ๏ผ้ๅฐ่ดไธฆ็ผ็ฒๅๅ่งฃๆๅฉ้ค้ ้ขใ โ้กๅคโ่จๆถ้ซไฝฟ็จ๏ผ่ๆไฝ็ๆๅฐๅผ็ธๆฏ๏ผๅฏไปฅ้กฏ่ๅ ๅฟซๅท่กๅๆด้ซๆง่ฝ๏ผๅๆๅขๅ ไธฆ่กๅท่กๆๆ้ไบๆไฝๆ้็่จๆถ้ซไฝฟ็จๆๆฌใ ้กไผผ็ไบๆ ็ผ็ๅจๅฏไปฅไธฆ่ก้่ก็ๆๆๅ ถไปๅธธ่ฆASFไปปๅไธ๏ผไพๅฆ่งฃๆๆดป่บไบคๆๅ ฑๅน๏ผASFๅฏไปฅ็ซๅณ่งฃๆๆๆ้ไบๅ ฑๅน๏ผๅ ็บๅฎๅๅฝผๆญค็จ็ซใ ๆ้่ฆ็ๆฏ๏ผASF๏ผC๏ผ้่กๆ๏ผๅฐไธๆ็ซๅณๅฐๆชไฝฟ็จ็่จๆถ้ซ้ๆพ็ตฆๆไฝ็ณป็ตฑ๏ผๆจๅฏไปฅ้้ASF้ฒ็จ็ๅฝขๅผๆณจๆๅฐASFๅชไฝ็จ่ถไพ่ถๅค็่จๆถ้ซ๏ผไฝๅพไธๅฐ่จๆถ้ซ้ๆพๅฐๆไฝ็ณป็ตฑใ ๆไบไบบๅฏ่ฝๅทฒ็ถ่ฆบๅพๆๅ้กไบ๏ผ็่ณๅฏ่ฝๆท็่จๆถ้ซๆดฉๆผ๏ผไฝไธ่ฆๆๅฟ๏ผไธๅ็กๅจๆๆกไนไธญใ
ASF ็ถ้ไบ้ๅธธๅฅฝ็ๅชๅ๏ผไธฆๆ็กๅฏ่ฝๅฐๅฉ็จๅฏ็จ็่ณๆบใ ASF็้ซๅ
งๅญไฝฟ็จ็ไธฆไธๆๅณ่ASFไธปๅไฝฟ็จ่ฉฒ่จๆถ้ซไธฆ้่ฆๅฎใ ASF้ๅธธๆๅฐๅ้
็่จๆถ้ซไฝ็บๆชไพๆไฝ็โ็ฉบ้โ๏ผๅ ็บๅฆๆๆๅไธ้่ฆ็บๆๅๅณๅฐไฝฟ็จ็ๆฏๅ่จๆถ้ซๅก่ฉขๅๆไฝ็ณป็ตฑ๏ผๆๅๅฐฑๅฏไปฅๅคงๅน
ๆ้ซๆง่ฝใ ็ถๆไฝ็ณป็ตฑ็ๆญฃ้่ฆๅฎๆ๏ผ้่กๆๆ่ชๅๅฐๆชไฝฟ็จ็ASF่จๆถ้ซ้ๆพๅๆไฝ็ณป็ตฑใ ๆผ่จๆถ้ซ่่จ๏ผๆชไฝฟ็จๅณๆตช่ฒปใ ็ถๆจ้่ฆ็ๅ
งๅญ้ซๆผๅฏ็จ็ๅ
งๅญๆ๏ผๆจๅฏ่ฝๆ้ๅฐๅ้ก๏ผ้ไธฆไธๆฏๅ ็ฒASFไฟ็ไธไบ้กๅค็ๅ้
ไปฅๅ ้็จๅพๅฐๅท่ก็ๅ่ฝใ You run into problems when your Linux kernel is killing ASF process due to OOM (out of memory), not when you see ASF process as top memory consumer in htop.
Garbage collector being used in ASF is a very complex mechanism, smart enough to take into account not only ASF itself, but also your OS and other processes. When you have a lot of free memory, ASF will ask for whatever is needed to improve the performance. This can be even as much as 1 GB (with server GC). When your OS memory is close to being full, ASF will automatically release some of it back to the OS to help things settle down, which can result in overall ASF memory usage as low as 50 MB. The difference between 50 MB and 1 GB is huge, but so is the difference between small 512 MB VPS and huge dedicated server with 32 GB. If ASF can guarantee that this memory will come useful, and at the same time nothing else requires it right now, it'll prefer to keep it and automatically optimize itself based on routines that were executed in the past. The GC used in ASF is self-tuning and will achieve better results the longer the process is running.
This is also why ASF process memory varies from setup to setup, as ASF will do its best to use available resources in as efficient way as possible, and not in a fixed way like it was done during Windows XP times. The actual (real) memory usage that ASF is using can be verified with stats command, and is usually around 4 MB for just a few bots, up to 30 MB if you use stuff like IPC and other advanced features. Keep in mind that memory returned by stats command also includes free memory that hasn't been reclaimed by garbage collector yet. Everything else is shared runtime memory (around 40-50 MB) and room for execution (vary). This is also why the same ASF can use as little as 50 MB in low-memory VPS environment, while using even up to 1 GB on your desktop. ASF is actively adapting to your environment and will try to find optimal balance in order to neither put your OS under pressure, nor limit its own performance when you have a lot of unused memory that could be put in use.
Of course, there are a lot of ways how you can help point ASF at the right direction in terms of the memory you expect to use. In general if you don't need to do it, it's best to let garbage collector work in peace and do whatever it considers is best. But this is not always possible, for example if your Linux server is also hosting several websites, MySQL database and PHP workers, then you can't really afford ASF shrinking itself when you run close to OOM, as it's usually too late and performance degradation comes sooner. This is usually when you might be interested in further tuning, and therefore reading this page.
Below suggestions are divided into a few categories, with varied difficulty.
Below tricks do not affect performance negatively and can be safely applied to all setups.
- Never run more than one ASF instance. ASF is meant to handle unlimited number of bots all at once, and unless you're binding every ASF instance to different interface/IP address, you should have exactly one ASF process, with multiple bots (if needed).
- Make use of
ShutdownOnFarmingFinished. Active bot takes more resources than deactivated one. It's not a significant save, as the state of bot still needs to be kept, but you're saving some amount of resources, especially all resources related to networking, such as TCP sockets. You need only one active bot to keep ASF instance running, and you can always bring up other bots if needed. - Keep your bots number low. Not
Enabledbot instance takes less resources, as ASF doesn't bother starting it. Also keep in mind that ASF has to create a bot for each of your configs, therefore if you don't need tostartgiven bot and you want to save some extra memory, you can temporarily renameBot.jsonto e.g.Bot.json.bakin order to avoid creating state for your disabled bot instance in ASF. This way you won't be able tostartit without renaming it back, but ASF also won't bother keeping state of this bot in memory, leaving room for other things (very small save, in 99.9% cases you shouldn't bother with it, just keep your bots withEnabledoffalse). - Fine-tune your configs. Especially global ASF config has many variables to adjust, for example by increasing
LoginLimiterDelayyou'll bring up your bots slower, which will allow already started instance to fetch badges in the meantime, as opposed to bringing up your bots faster, which will take more resources as more bots will do major work (such as parsing badges) at the same time. The less work that has to be done at the same time - the less memory used.
Those are a few things you can keep in mind when dealing with memory usage. However, those things don't have any "crucial" matter on memory usage, because memory usage comes mostly from things ASF has to deal with, and not from internal structures used for cards farming.
The most resources-heavy functions are:
- Badge page parsing
- Inventory parsing
Which means that memory will spike the most when ASF is dealing with reading badge pages, and when it's dealing with its inventory (e.g. sending trade or working with STM). This is because ASF has to deal with really huge amount of data - the memory usage of your favourite browser launching those two pages will not be any lower than that. Sorry, that's how it works - decrease number of your badge pages, and keep number of your inventory items low, that can for sure help.
Below tricks involve performance degradation and should be used with caution.
ArchiSteamFarm.runtimeconfig.json ๅ
่จฑๆจ่ชฟๆด ASF ้่กๆ๏ผ็นๅฅๆฏๅจไผบๆๅจ GC ๅๅทฅไฝ็ซ GC ไน้ๅๆใ
ๅๅพๆถ้ๅจๆฏ่ช่ชฟๆด็๏ผๅฏไปฅๅจๅ็จฎๆ ๆณไธๅทฅไฝใ ๆจๅฏไปฅไฝฟ็จ่จญๅฎๆชๆ นๆๅทฅไฝ่ฒ ่ท็็นๅพต่จญ็ฝฎๅๅพๅๆถ็้กๅใ CLR ๆไพไปฅไธ้กๅ็ๅๅพๅๆถ๏ผ โโๅทฅไฝ็ซๅๅพๅๆถ๏ผ้ฉ็จไบๆๆ็จๆถ็ซฏๅทฅไฝ็ซๅ็จ็ซ PCใ ้ๆฏ้่กๆ้ ็ฝฎๆถๆงไธญ
<gcServer>ๅ ็ด ็้ป่ช่จญ็ฝฎใ โโไผบๆๅจๅๅพๅๆถ๏ผ้ฉ็จไบ้่ฆ้ซๅๅ้ๅๅฏไผธ็ธฎๆง็ไผบๆๅจๆ็จ็จๅผใ ไผบๆๅจๅๅพๅๆถๅฏไปฅๆฏ้ไธฆ็ผๆนๅผ็๏ผไนๅฏไปฅๅจๅพๅฐ้่กใ
ๅฏๅจ**ๅๅพๆถ้ๆฆ่ฆ**ไธญไบ่งฃๆดๅคใ
ASF is already using workstation GC, but you can ensure that it's truly the case by checking if System.GC.Server property of ArchiSteamFarm.runtimeconfig.json is set to false.
In addition to verifying that workstation GC is active, there are also interesting configuration knobs that you can use - gcTrimCommitOnLowMemory and GCLatencyLevel.
Specifies the GC latency level that you want to optimize for.
This works exceptionally well by limiting size of GC generations and in result make GC purge them more frequently and more aggressively. Default (balanced) latency level is 1, we'll want to use 0, which will tune for memory usage.
When set we trim the committed space more aggressively for the ephemeral seg. This is used for running many instances of server processes where they want to keep as little memory committed as possible.
This offers little improvement, but might make GC even more aggressive when system will be low on memory.
You can enable both by setting appropriate COMPlus_ environment variables. For example, on Linux:
export COMPlus_GCLatencyLevel=0
export COMPlus_gcTrimCommitOnLowMemory=1
./ArchiSteamFarmOr on Windows:
SET COMPlus_GCLatencyLevel=0
SET COMPlus_gcTrimCommitOnLowMemory=1
.\ArchiSteamFarm.exeEspecially GCLatencyLevel will come very useful as we verified that the runtime indeed optimizes code for memory and therefore drops average memory usage significantly, even with server GC. It's one of the best tricks that you can apply if you want to significantly lower ASF memory usage while not degrading performance too much with OptimizationMode.
Below tricks involve serious performance degradation and should be used with caution.
- As a last resort, you can tune ASF for
MinMemoryUsagethroughOptimizationModeglobal config property. Read carefully its purpose, as this is serious performance degradation for nearly no memory benefits. This is typically the last thing you want to do, long after you go through runtime tuning to ensure that you're forced to do this.
- Start from simple ASF setup tricks, perhaps you're just using your ASF in a wrong way such as starting the process several times for all of your bots, or keeping all of them active if you need just one or two to autostart.
- If it's still not enough, enable all configuration knobs listed above by setting appropriate
COMPlus_environment variables. EspeciallyGCLatencyLeveloffers significant runtime improvements for little cost on performance. - If even that didn't help, as a last resort enable
MinMemoryUsageOptimizationMode. This forces ASF to execute almost everything in synchronous matter, making it work much slower but also not relying on thread pool to balance things out when it comes to parallel execution.
It's physically impossible to decrease memory even further, your ASF is already heavily degraded in terms of performance and you depleted all your possibilities, both code-wise and runtime-wise. Consider adding some extra memory for ASF to use, even 128 MB would make a great difference.
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