Releases: CitiesSkylinesMods/TMPE
Releases · CitiesSkylinesMods/TMPE
11.9.3.0
What's Changed
- What's new 11.9.3.0 by @krzychu124 in #1785
- Reversible Tram AI compatibility - Timed Traffic Lights fail to detect waiting trams
- Updated location of despawn button in vehicle info popup to reduce risk of misclick #1784
Full Changelog: 11.9.2.0...11.9.3.0
11.9.2.0
What's Changed
- Improve segment end state detection and calculation accuracy in the leaving the segment decision making by @krzychu124 in #1730
- Slightly reduced memory footprint of API structs by @krzychu124 in #1732
- Changed position of despawn button in vehicle info popup #1781
- Changed mod log file location on macOS to avoid
TargetInvocationException. Mod log (TMPE.log) is saved in the same location as the game log (Player.log) #1780, #1776, #1741 - What's new 11.9.2.0 by @krzychu124 in #1782
Full Changelog: 11.9.1.0...11.9.2.0
11.9.1.0
What's Changed
- Compatibility patch for 1.19.2-f3 by @krzychu124 in #1777
Full Changelog: 11.9.0.0...11.9.1.0
11.9.0.0
What's Changed
- Update README.md by @kvakvs in #1766
- Compatibility patch for 1.18.1-f3 by @krzychu124 in #1771
Full Changelog: 11.8.0.0...11.9.0.0
11.8.0.0
What's Changed
- Compatibility patch for 1.17.1-f2 by @krzychu124 in #1749
Full Changelog: 11.7.5.0...11.8.0.0
11.7.5.0
What's Changed
- Incorrect citizen influx on the City Statistics window by @krzychu124 in #1737
- Optimize max number of Pathfinding threads for high core/thread count CPUs by @krzychu124 in #1744
- Error after savegame data loading may lead to incomplete data for setting lane arrows by @krzychu124 in #1747
- Fixes for potential desync of parked vehicles when Parking AI is enabled by @krzychu124 in #1746
- What's new 11.7.5.0 by @krzychu124 in #1748
Full Changelog: 11.7.4.0...11.7.5.0
11.7.4.0
What's Changed
- central default value by @kianzarrin in #1702
- debug overlay by @kianzarrin in #1698
- Prevent the user from setting invalid Lane Arrows, update if lane connections exist by @krzychu124 in #1724
- Eliminate memory pressure/garbage generation in sim performance critical path by @krzychu124 in #1731
- Improve reliability of Custom Path Manager when patched by other mods by @krzychu124 in #1727
- Translation update by @krzychu124 in #1729
- PT demand - request color change performance improvements by @krzychu124 in #1725
- Custom Dropdown - prevent unwanted option change on mouse wheel scrool by @krzychu124 in #1733
- What's new 11.7.4.0 by @krzychu124 in #1735
Full Changelog: 11.7.3.1...11.7.4.0
11.7.3.1
What's Changed
- Incomplete Bank vans detection by @krzychu124 in #1713
- What's new 11.7.3.1 by @krzychu124 in #1714
Full Changelog: 11.7.3.0...11.7.3.1
11.7.3.0
What's Changed
- Tristate toggle by @kianzarrin in #1675
- Uturn NC compatibility by @kianzarrin in #1692
- don't save empty records in asset editor by @kianzarrin in #1681
- Get Segment End API by @kianzarrin in #1689
- considerate bus stop behaviour by @kianzarrin in #1690
- instance manager for debugging by @kianzarrin in #1697
- debug switches UI by @kianzarrin in #1696
- fixed LC raycasting for overlapping lanes by @kianzarrin in #1706
- no parking signs on bus lanes. by @kianzarrin in #1707
- Cargo truck transfer pathfinding fixes by @krzychu124 in #1703
- What's new 11.7.3.0 by @krzychu124 in #1712
Full Changelog: 11.7.2.0...11.7.3.0
11.7.2.0
What's Changed
- pedestrian zone roads have lower priority. by @kianzarrin in #1653
- 11.7.1.1 Stable - changelog update by @krzychu124 in #1674
- spell-check by @kianzarrin in #1672
- Hotfix game crash on load by @krzychu124 in #1676
- TTL minor UI improvements. by @kianzarrin in #1670
- TTL wait=0 bug by @kianzarrin in #1673
- bugfix: dead end connection becomes disabled when removed. by @kianzarrin in #1679
- clear all node rules by @kianzarrin in #1668
- Compatibility patch for 1.15.1-f4 by @krzychu124 in #1686
Full Changelog: 11.7.1.2...11.7.2.0