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Reworks CQC #22269
Reworks CQC #22269
Conversation
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not a fan of automatic chokehold or the changes to disarm, i think 65% chance to disarm and you automatically get the disarmed item in hand is cooler |
i hate rng you still take the target's weapon on the throw mode counter attack and fine, i'll see what i can do with the chokehold thing |
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Might be needed to add a third harm onto the consecutive cqc or decrease the stamina damage from 50 to 40 considering how easy the combo is in respect to what it can do (i.e. confusing some into stam crit). Also, does the kick combo still mute the victim? That is important to keep for silent takedowns. |
Considering it checks for melee armour now it remains to be seen if 50 is too much |

Guh, i just sorta went and didn't pay attention to what i changed
one moment
Overall changes
Harm intent
Disarm intent
Grab intent
Slam combo
Kick Combo
Pressure point combo
Consecutive Combo
Chokehold and Restrain
Why is this good for the game?
CQC among many other martial arts are hated for being one click win buttons
This seeks to remove one click wins while still giving a sense of power to the user
General idea is that it's a one-two combo sorta thing
one quick and weak hit, leading into a more impactful hit based on the combo
Also moves abilities around to make it feel better with combat mode (mainly removing grab from things)
also, despite everyone complaining, no one else decided to actually do anything about it
Testing
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tweak: reworks CQC to have less 1 click wins
/:cl: