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You Can Now Gift 200 Gold To CIty States To Instantly Improve Their Resource #4752
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unfortunate, hope someone else does in the future, can you atleast give a distinction if there are more than 1 of an improvement-able tile? |
# Conflicts: # core/src/com/unciv/logic/city/CityInfo.kt # core/src/com/unciv/ui/trade/DiplomacyScreen.kt
@logicminimal it will show multiple improvements if there are more than 1 of an improvable tile |
how is there a distinction between them though, what about if you press them they would change the camera's position to that tile just like it does with city centers when a new resource gets discovered near city? |
Sorry for all of the unnecessary commits. I finished the commit then while trying to clean the mess up, ended up accidentally deleting all off the work I did. |
@logicminimal the distinction doesn't matter. A Pasture is a Pasture |
it does actually a bit strategically, and the buttons taking you to where thr tile is would be a great quality of life touch |
Now only Strategic and Luxury resources can be improved with improvements that harvest the resource |
@logicminimal I think that can be implemented, but it would look clunky and disconnected from the rest of the game. Maybe later |
this is being closed. |
You can now gift 200 gold to city states to instantly improve their resource according to the specification provided by logicminimal #4602
The gold goes directly from the offering civ to city state
The tile tech required is based of the city states and not the offering civ.