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Skeleton & Root bone
BleuRaven edited this page Jun 11, 2025
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Depending on your use case, you may need to set the root bone's location and rotation to zero in Unreal Engine.
Below are some presets to help you position the root bone correctly in Blender:
Note: You will need to re-import the skeletal meshes and animations after every change.
- Head: X=0, Y=0, Z=0
- Tail: X=0, Y=0, Z=1
- Roll: 0°
Standard FBX:
- Rotation: (Pitch=0.0, Yaw=0.0, Roll=90.0)
Custom FBX:
- Rotation: (Pitch=90.0, Yaw=-90.0, Roll=-90.0)
Standard glTF 2.0 (Recommended):
- Rotation: (Pitch=0.0, Yaw=-00.0, Roll=0.0)
- Head: X=0, Y=0, Z=0
- Tail: X=0, Y=1, Z=0
- Roll: 0°
- Head: X=0, Y=0, Z=0
- Tail: X=1, Y=0, Z=0
- Roll: 90°
- Head: X=0, Y=0, Z=0
- Tail: X=0, Y=0, Z=1
- Roll: 0°
By default, Blender's standard FBX I/O API exports the armature object as a root bone.
This addon removes the armature root bone by default. You can modify this behavior in the Addon Preferences:
You can also specify the desired root bone name and scale.
Warning: If the root bone is named "Armature," Unreal Engine will remove it.
- BFU Docs: Unit Scale
- BFU Docs: UE Bone Structure and UE Mannequin
- For community support and discussions, join the Discord: BleuRaven Side Projects
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details (Lods)
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Camera Axis
- Curves and Splines
- Animations
- Morph Targets (Shape keys)
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Chaos Flesh
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM