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Material
BleuRaven edited this page Oct 3, 2025
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Blender for Unreal Engine uses the FBX to export static and skeletal mesh. "Only basic materials are supported by Unreal's FBX pipeline. Uncommon map (texture) types will not be imported." And Blender material nodes don't seem to transfer texture into the FBX when exporting.
I recommend to create your material in Unreal Engine and use Material Search Location to automatically link the materials to your mesh. Material Search Location will link the materials that have the same name.
I'm looking to use glTF in future instead of FBX
- UE Docs: Importing Materials Reference
- For community support and discussions, join the discord BleuRaven Side Projects.
- Download: AssetsExample_Material.blend
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details (Lods)
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Camera Axis
- Curves and Splines
- Animations
- Morph Targets (Shape keys)
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Chaos Flesh
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM