Skip to content

Windows compatibility #3

@ttencate

Description

@ttencate

Godot's process running API does not support changing the working directory, which we have to do before invoking cargo build.

Because cargo -C is still unstable, the addon runs a shell to change directory before executing the build. This shell is currently hardcoded to be /bin/sh, which does not work on Windows.

I don't have Windows anymore, but support for cmd.exe should be easy to add for someone actually able to test this.

Metadata

Metadata

Assignees

No one assigned

    Labels

    type:bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions