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Godot's process running API does not support changing the working directory, which we have to do before invoking cargo build.
Because cargo -C is still unstable, the addon runs a shell to change directory before executing the build. This shell is currently hardcoded to be /bin/sh, which does not work on Windows.
I don't have Windows anymore, but support for cmd.exe should be easy to add for someone actually able to test this.
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type:bugSomething isn't workingSomething isn't working