Add BSP algorithm for SVGRenderer #9455
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SVGRenderer has some issues with z-sorting: painter sort which is currently used sometimes gives wrong results and it can't deal with intersecting objects. As a solution, I've implemented an algorithm that builds a BSP tree and splits objects into smaller pieces. Here is an example (set
useBSP = falseto see the difference).It only supports triangles and lines, but it can probably be improved in future.