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TSL: Remove transformed* prefix
#31271
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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This was referenced Jun 13, 2025
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Related issue: #31177, #31260, #30849
Description
Removing the
transformedprefix from normals also simplifies the shader creation process, making it less confusing.For those who need normals without the fine surface transformations (fragment), a suffix called
Geometryhas been added, such asnormalViewGeometry.With the implementation of
namespace, thenormalViewnode, for example, will return the same asnormalViewGeometryif used inside thematerial.normalNodeinput, and if used outside, it will use the final calculation.This is also more in line with the strategy of moving the vertex calculations from
skinningandmorphtocompute()and leaving it with the fewest possible modifications, perhaps none for the target developer.