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Examples: Make tone mapping demos more interesting. #31045
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@Mugen87 The mask renders slightly differently with |
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Yes, the |
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When adding the following below const object = gltf.scene.getObjectByName( 'zhu_low_lambert5_0' );
object.material.normalMap = null;
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Well, yes, they render the same if you do that. But the |
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That might be related to the different lighting, tone mapping or FX. I've often experienced this when comparing three.js and Sketchfab. So for some reasons, |
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/ping @sunag |
Related issue: -
Description
We use the
DamagedHelmetglTF asset in many demos. To add a bit more variety, I have updated the the tone mapping demos for WebGL and WebGPU renderer with a new one. Since the scene already uses an environment map that shows Venice, I though something cultural from that place would be nice. I've found a very aesthetic mask asset at Sketchfab that makes the demos more visual appealing. Thanks togltf-transform, I was able to compress it under 5 MB without loosing much of its fidelity. The original size was over 40 MB.