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WebGLRenderer: Procedural uniforms update. #18399
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All refresh material uniforms functions: Properties identical in In special cases, like Note that there has been a reduction in the amount of code, that would be even bigger if there were more materials.
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Everything appears to be working in my test cases so far... |
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@sunag is this ticket abandoned? |
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With |
Basically this turns
WebGLRenderermore flexible and this too is a simplification ofuniforms update.Result for tests:
https://raw.githack.com/sunag/three.js/dev-uniformsupdate-test/examples/index.html?q=material
Related:
#18162
#18175
#18068