GLTFLoader: Pre-compute geometry bounds using attribute min/max #17939
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Instead of relying on three.js to compute bounding box/sphere, we now
compute them from attribute min/max specified in glTF file. These are
mandatory as per glTF spec.
This allows us to save time after loading the object - bounding sphere
is used for culling unconditionally.
Note that since glTF data doesn't directly specify bounding sphere data,
the bounding sphere is slightly larger because it's computed from min/max
values.
Fixes #17937