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GLTFLoader: Provide geometry.boundingBox and geometry.boundingSphere #17937

@donmccurdy

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@donmccurdy

(from discussion with @zeux)

A glTF file contains min/max bounds on mesh vertices. We should use those to set .boundingBox and .boundingSphere, so that computeBoundingBox() and computeBoundingSphere() can be optimized out.

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