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21 changes: 20 additions & 1 deletion examples/js/postprocessing/EffectComposer.js
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,8 @@ THREE.EffectComposer = function ( renderer, renderTarget ) {
this.writeBuffer = this.renderTarget1;
this.readBuffer = this.renderTarget2;

this.renderToScreen = true;

this.passes = [];

// dependencies
Expand Down Expand Up @@ -75,6 +77,22 @@ Object.assign( THREE.EffectComposer.prototype, {

},

isLastEnabledPass: function ( passIndex ) {

for ( var i = passIndex + 1; i < this.passes.length; i ++ ) {

if ( this.passes[i].enabled ) {

return false;

}

}

return true;

},

render: function ( deltaTime ) {

// deltaTime value is in seconds
Expand All @@ -99,6 +117,7 @@ Object.assign( THREE.EffectComposer.prototype, {

if ( pass.enabled === false ) continue;

pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );

if ( pass.needsSwap ) {
Expand Down Expand Up @@ -187,7 +206,7 @@ THREE.Pass = function () {
// if set to true, the pass clears its buffer before rendering
this.clear = false;

// if set to true, the result of the pass is rendered to screen
// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
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Should Pass.renderToScreen be private, then?

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At least one example uses Pass without using EffectComposer and needs to set this. Maybe it would be better to make this private but then we'd have to at least refactor that example first.

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That example is webgl_postprocessing_unreal_bloom.html.

this.renderToScreen = false;

};
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2 changes: 0 additions & 2 deletions examples/misc_controls_fly.html
Original file line number Diff line number Diff line change
Expand Up @@ -240,8 +240,6 @@
var renderModel = new THREE.RenderPass( scene, camera );
var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );

effectFilm.renderToScreen = true;

composer = new THREE.EffectComposer( renderer );

composer.addPass( renderModel );
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1 change: 0 additions & 1 deletion examples/webgl2_multisampled_renderbuffers.html
Original file line number Diff line number Diff line change
Expand Up @@ -135,7 +135,6 @@

var renderPass = new THREE.RenderPass( scene, camera );
var copyPass = new THREE.ShaderPass( THREE.CopyShader );
copyPass.renderToScreen = true;

//

Expand Down
14 changes: 1 addition & 13 deletions examples/webgl_lightningstrike.html
Original file line number Diff line number Diff line change
Expand Up @@ -256,7 +256,6 @@
outlinePass.edgeThickness = 2.8;
outlinePass.visibleEdgeColor = visibleColor;
outlinePass.hiddenEdgeColor.set( 0 );
outlinePass.renderToScreen = true;
composer.addPass( outlinePass );

scene.userData.outlineEnabled = true;
Expand Down Expand Up @@ -580,18 +579,7 @@

controls.update();

if ( scene.userData.outlineEnabled ) {

outlinePass.enabled = true;
rayPass.renderToScreen = false;

}
else {

outlinePass.enabled = false;
rayPass.renderToScreen = true;

}
outlinePass.enabled = scene.userData.outlineEnabled;

composer.render();

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1 change: 0 additions & 1 deletion examples/webgl_loader_sea3d.html
Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,6 @@
composer.addPass( vignettePass );

composer.addPass( copyPass );
copyPass.renderToScreen = true;

// events

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1 change: 0 additions & 1 deletion examples/webgl_loader_sea3d_bvh.html
Original file line number Diff line number Diff line change
Expand Up @@ -262,7 +262,6 @@
composer.addPass( vignettePass );

composer.addPass( copyPass );
copyPass.renderToScreen = true;

// events

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1 change: 0 additions & 1 deletion examples/webgl_loader_sea3d_bvh_retarget.html
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,6 @@
composer.addPass( vignettePass );

composer.addPass( copyPass );
copyPass.renderToScreen = true;

// events

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1 change: 0 additions & 1 deletion examples/webgl_loader_sea3d_hierarchy.html
Original file line number Diff line number Diff line change
Expand Up @@ -154,7 +154,6 @@
composer.addPass( vignettePass );

var copyPass = new THREE.ShaderPass( THREE.CopyShader );
copyPass.renderToScreen = true;
composer.addPass( copyPass );

// events
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_loader_sea3d_keyframe.html
Original file line number Diff line number Diff line change
Expand Up @@ -184,7 +184,6 @@
composer.addPass( vignettePass );

composer.addPass( copyPass );
copyPass.renderToScreen = true;

// events

Expand Down
1 change: 0 additions & 1 deletion examples/webgl_loader_sea3d_morph.html
Original file line number Diff line number Diff line change
Expand Up @@ -150,7 +150,6 @@
composer.addPass( vignettePass );

composer.addPass( copyPass );
copyPass.renderToScreen = true;

// events

Expand Down
1 change: 0 additions & 1 deletion examples/webgl_loader_sea3d_physics.html
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,6 @@
composer.addPass( vignettePass );

composer.addPass( copyPass );
copyPass.renderToScreen = true;

// events

Expand Down
1 change: 0 additions & 1 deletion examples/webgl_loader_sea3d_skinning.html
Original file line number Diff line number Diff line change
Expand Up @@ -198,7 +198,6 @@
composer.addPass( vignettePass );

composer.addPass( copyPass );
copyPass.renderToScreen = true;

// events

Expand Down
1 change: 0 additions & 1 deletion examples/webgl_loader_sea3d_sound.html
Original file line number Diff line number Diff line change
Expand Up @@ -349,7 +349,6 @@
composer.addPass( vignettePass );

composer.addPass( copyPass );
copyPass.renderToScreen = true;

// events

Expand Down
2 changes: 0 additions & 2 deletions examples/webgl_materials_bumpmap_skin.html
Original file line number Diff line number Diff line change
Expand Up @@ -134,8 +134,6 @@
var effectBeckmann = new THREE.ShaderPass( THREE.ShaderSkin[ "beckmann" ] );
var effectCopy = new THREE.ShaderPass( THREE.CopyShader );

effectCopy.renderToScreen = true;

var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
var rtwidth = 512, rtheight = 512;

Expand Down
2 changes: 0 additions & 2 deletions examples/webgl_materials_normalmap.html
Original file line number Diff line number Diff line change
Expand Up @@ -171,8 +171,6 @@
effectColor.uniforms[ 'powRGB' ].value.set( 1.4, 1.45, 1.45 );
effectColor.uniforms[ 'mulRGB' ].value.set( 1.1, 1.1, 1.1 );

effectColor.renderToScreen = true;

composer = new THREE.EffectComposer( renderer );

composer.addPass( renderModel );
Expand Down
8 changes: 4 additions & 4 deletions examples/webgl_materials_skin.html
Original file line number Diff line number Diff line change
Expand Up @@ -186,8 +186,6 @@

var renderModelUV = new THREE.RenderPass( scene, camera, materialUV, new THREE.Color( 0x575757 ) );

var effectCopy = new THREE.ShaderPass( THREE.CopyShader );

var effectBloom1 = new THREE.BloomPass( 1, 15, 2, 512 );
var effectBloom2 = new THREE.BloomPass( 1, 25, 3, 512 );
var effectBloom3 = new THREE.BloomPass( 1, 25, 4, 512 );
Expand All @@ -196,8 +194,6 @@
effectBloom2.clear = true;
effectBloom3.clear = true;

effectCopy.renderToScreen = true;

//

var pars = {
Expand All @@ -215,6 +211,7 @@

composer = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
composer.addPass( renderModelUV );
composer.renderToScreen = false;

var renderScene = new THREE.TexturePass( composer.renderTarget2.texture );

Expand All @@ -224,16 +221,19 @@

composerUV1.addPass( renderScene );
composerUV1.addPass( effectBloom1 );
composerUV1.renderToScreen = false;

composerUV2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );

composerUV2.addPass( renderScene );
composerUV2.addPass( effectBloom2 );
composerUV2.renderToScreen = false;

composerUV3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );

composerUV3.addPass( renderScene );
composerUV3.addPass( effectBloom3 );
composerUV3.renderToScreen = false;

//

Expand Down
2 changes: 0 additions & 2 deletions examples/webgl_materials_video.html
Original file line number Diff line number Diff line change
Expand Up @@ -223,8 +223,6 @@
var effectBloom = new THREE.BloomPass( 1.3 );
var effectCopy = new THREE.ShaderPass( THREE.CopyShader );

effectCopy.renderToScreen = true;

composer = new THREE.EffectComposer( renderer );

composer.addPass( renderModel );
Expand Down
2 changes: 0 additions & 2 deletions examples/webgl_points_dynamic.html
Original file line number Diff line number Diff line change
Expand Up @@ -138,8 +138,6 @@
effectFocus.uniforms[ "screenWidth" ].value = window.innerWidth;
effectFocus.uniforms[ "screenHeight" ].value = window.innerHeight;

effectFocus.renderToScreen = true;

composer = new THREE.EffectComposer( renderer );

composer.addPass( renderModel );
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing.html
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,6 @@

var effect = new THREE.ShaderPass( THREE.RGBShiftShader );
effect.uniforms[ 'amount' ].value = 0.0015;
effect.renderToScreen = true;
composer.addPass( effect );

//
Expand Down
7 changes: 0 additions & 7 deletions examples/webgl_postprocessing_advanced.html
Original file line number Diff line number Diff line change
Expand Up @@ -206,13 +206,6 @@

renderMaskInverse.inverse = true;

//effectFilm.renderToScreen = true;
//effectFilmBW.renderToScreen = true;
//effectDotScreen.renderToScreen = true;
//effectBleach.renderToScreen = true;
effectVignette.renderToScreen = true;
//effectCopy.renderToScreen = true;

//

var rtParameters = {
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_afterimage.html
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,6 @@
composer.addPass( new THREE.RenderPass( scene, camera ) );

afterimagePass = new THREE.AfterimagePass();
afterimagePass.renderToScreen = true;
composer.addPass( afterimagePass );

window.addEventListener( 'resize', onWindowResize, false );
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_backgrounds.html
Original file line number Diff line number Diff line change
Expand Up @@ -215,7 +215,6 @@
composer.addPass( renderPass );

var copyPass = new THREE.ShaderPass( THREE.CopyShader );
copyPass.renderToScreen = true;
composer.addPass( copyPass );

var controls = new THREE.OrbitControls( cameraP, renderer.domElement );
Expand Down
2 changes: 0 additions & 2 deletions examples/webgl_postprocessing_dof.html
Original file line number Diff line number Diff line change
Expand Up @@ -260,8 +260,6 @@
height: height
} );

bokehPass.renderToScreen = true;

var composer = new THREE.EffectComposer( renderer );

composer.addPass( renderPass );
Expand Down
2 changes: 0 additions & 2 deletions examples/webgl_postprocessing_fxaa.html
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,6 @@
//

fxaaPass = new THREE.ShaderPass( THREE.FXAAShader );
fxaaPass.renderToScreen = true;

var pixelRatio = renderer.getPixelRatio();

Expand All @@ -150,7 +149,6 @@
//

var copyPass = new THREE.ShaderPass( THREE.CopyShader );
copyPass.renderToScreen = true;

composer2 = new THREE.EffectComposer( renderer );
composer2.addPass( renderPass );
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_glitch.html
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,6 @@
composer.addPass( new THREE.RenderPass( scene, camera ) );

glitchPass = new THREE.GlitchPass();
glitchPass.renderToScreen = true;
composer.addPass( glitchPass );


Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_masking.html
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,6 @@
var texturePass2 = new THREE.TexturePass( texture2 );

var outputPass = new THREE.ShaderPass( THREE.CopyShader );
outputPass.renderToScreen = true;

var parameters = {
minFilter: THREE.LinearFilter,
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_nodes_pass.html
Original file line number Diff line number Diff line change
Expand Up @@ -516,7 +516,6 @@
composer.addPass( new THREE.RenderPass( scene, camera ) );

nodepass = new NodePass();
nodepass.renderToScreen = true;

composer.addPass( nodepass );

Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_outline.html
Original file line number Diff line number Diff line change
Expand Up @@ -298,7 +298,6 @@

effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
effectFXAA.renderToScreen = true;
composer.addPass( effectFXAA );

window.addEventListener( 'resize', onWindowResize, false );
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_pixel.html
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,6 @@
pixelPass = new THREE.ShaderPass( THREE.PixelShader );
pixelPass.uniforms[ "resolution" ].value = new THREE.Vector2( window.innerWidth, window.innerHeight );
pixelPass.uniforms[ "resolution" ].value.multiplyScalar( window.devicePixelRatio );
pixelPass.renderToScreen = true;
composer.addPass( pixelPass );

window.addEventListener( 'resize', resize );
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_rgb_halftone.html
Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,6 @@
disable: false
};
halftonePass = new THREE.HalftonePass( window.innerWidth, window.innerHeight, params );
halftonePass.renderToScreen = true;
composer.addPass( renderPass );
composer.addPass( halftonePass );

Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_sao.html
Original file line number Diff line number Diff line change
Expand Up @@ -139,7 +139,6 @@
renderPass = new THREE.RenderPass( scene, camera );
composer.addPass( renderPass );
saoPass = new THREE.SAOPass( scene, camera, false, true );
saoPass.renderToScreen = true;
composer.addPass( saoPass );

// Init gui
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_smaa.html
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,6 @@
composer.addPass( new THREE.RenderPass( scene, camera ) );

pass = new THREE.SMAAPass( window.innerWidth * renderer.getPixelRatio(), window.innerHeight * renderer.getPixelRatio() );
pass.renderToScreen = true;
composer.addPass( pass );

window.addEventListener( 'resize', onWindowResize, false );
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_sobel.html
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,6 @@
// Sobel operator

effectSobel = new THREE.ShaderPass( THREE.SobelOperatorShader );
effectSobel.renderToScreen = true;
effectSobel.uniforms[ "resolution" ].value.x = window.innerWidth;
effectSobel.uniforms[ "resolution" ].value.y = window.innerHeight;
composer.addPass( effectSobel );
Expand Down
1 change: 0 additions & 1 deletion examples/webgl_postprocessing_ssaa.html
Original file line number Diff line number Diff line change
Expand Up @@ -128,7 +128,6 @@
composer.addPass( ssaaRenderPass );

copyPass = new THREE.ShaderPass( THREE.CopyShader );
copyPass.renderToScreen = true;
composer.addPass( copyPass );

window.addEventListener( 'resize', onWindowResize, false );
Expand Down
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