Description
HemisphereLightNode uses normalView which causes unwanted color drift when camera angle changes.
This behavior is specific only to WebGPURenderer, therefore I suppose it's a bug.
Reproduction steps
- Setup a scene using WebGPURenderer with HemisphereLight with different colors and a stationary object
- Change camera angle
- Notice some changes in color of object
- Repeat this with WebGLRenderer
- Notice that there is no these changes in shading
Code
empty
Live example
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Screenshots
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Version
r176
Device
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Browser
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OS
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