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MeshStandardMaterial().skinning = true doesn't work with scene.overrideMaterial. #19912

@will-ca

Description

@will-ca
Description of the problem

Assigning .skinning = true doesn't work when the material is assigned to scene.overrideMaterial:

scene.overrideMaterial = new THREE.MeshPhysicalMaterial({skinning: true})

The material and rendered image behave identically to as if .skinning === false.

Three.js version
  • [ x ] r118
Browser
  • All of them
  • Chrome
  • Firefox
  • Webkit

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