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Condition property on .NET FX MSBuild #15054
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The `BuildWithNetFrameworkHostedCompiler` property forces a .NET Framework specific compiler package to be used. This property was being unconditionally set which meant it loaded inside of `dotnet build`. In that environment the build task is invalid / unsupported. In this particular case the task ended up throwing errors trying to connect to the compiler server. That is an expected failure path in the build task and it will fallback silently to csc.exe. That meant this went unnoticed as builds remained functional, just significantly slower. Related: dotnet/sdk#48557
lewing
approved these changes
Apr 17, 2025
rainersigwald
approved these changes
Apr 17, 2025
ViktorHofer
reviewed
Apr 18, 2025
Directory.Build.props
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<IncludeSymbols>true</IncludeSymbols> | ||
<!-- Workaround for AD0001 in analyzers with .NET 9. See https://github.com/dotnet/arcade/issues/14311 --> | ||
<BuildWithNetFrameworkHostedCompiler>true</BuildWithNetFrameworkHostedCompiler> | ||
<BuildWithNetFrameworkHostedCompiler Condition="'$(MSBuildRuntimeType)' == 'Full'">true</BuildWithNetFrameworkHostedCompiler> |
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We shouldn't be setting this property in vstest anymore. That was only necessary for a short period of time during .NET 9. Please also remove the comment above. GH doesn't let me do that.
Suggested change
<BuildWithNetFrameworkHostedCompiler Condition="'$(MSBuildRuntimeType)' == 'Full'">true</BuildWithNetFrameworkHostedCompiler> |
ViktorHofer
approved these changes
Apr 18, 2025
nohwnd
approved these changes
Apr 21, 2025
This was referenced Oct 2, 2025
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This was referenced Oct 9, 2025
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The
BuildWithNetFrameworkHostedCompiler
property forces a .NET Framework specific compiler package to be used. This property was being unconditionally set which meant it loaded inside ofdotnet build
. In that environment the build task is invalid / unsupported.In this particular case the task ended up throwing errors trying to connect to the compiler server. That is an expected failure path in the build task and it will fallback silently to csc.exe. That meant this went unnoticed as builds remained functional, just significantly slower.
Related: dotnet/sdk#48557