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Description
Description
Competition is coming up very soon. We need Dougie to transition between various states to simulate intelligent-like behaviour. For this issue: investigate how to use SMACH
and create our official guidelines for using SMACH
. Create necessary sub-issues related to this to complete our state machine.
Furthermore, I am considering using a behavior tree instead of a traditional state machine. I am not sure whether this will be more efficient and easy-to-use. Most guides suggest that this is likely the better approach.
Requirements
- Fully modularized state machine/behavior tree read-to-use
- Abstraction of state machine into our own classes
(Note: do not use inheritance if possible) - Complete documentation our abstractions
- Create visualizations and wiki page regarding motivation and practical behavior
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(wip)
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enhancementNew feature or requestNew feature or request