Skip to content
This repository was archived by the owner on Jun 1, 2025. It is now read-only.

Endless Sky Delta v0.10.12.2-Delta End of the Line

Latest
Compare
Choose a tag to compare
@Zitchas Zitchas released this 25 Mar 12:51
0e20b46

Well, as things stand currently, this is the end of the line for Delta and my involvement with Endless Sky. My reasons are many, and I won't belabor them here, but basically boil down to the fact that, due to recent events, I have finally lost hope that upstream's leadership have any honest intent to ever make a good faith attempt at reconciliation. I know, individually, they are all good people, but collectively they seem to be the sum of their worst traits. I know I have made many mistakes, and the rough road of the past several years was a collaborative result of our mutual failures. I apologized last year, and over the time since admitting my failures and regret has become easier. Truth and honest is, as always, the best course of action, even when fear and unrelated pain have made it hard to do so. I had family suffer from a severe long-term condition, and then progress to a life-threatening conditions that necessitated long-distance travel as they were in the hospital for over a month for treatment, and meanwhile my dog had a gradual but terminal case of cancer, both during this same time period. It is not an excuse for my mistakes, but I do have to realize that strong negative events like that can make it hard to choose options that may be overall the better choices.

My time with Endless Sky has, overall, been wonderful. The opportunity to work with the early endless sky community where people were enthusiastic, positive, and eager to make things and support each other was awesome. The opportunity to write something and work with Moonbeam, TheESMarksman, and other editors to make a story that thousands of people have enjoyed was amazing. You have my thanks for all your efforts, and I know the story I wrote would not be anywhere near as good if not for you.

Beyond that, however, it is you, the players, the people that keep asking me for more story, that are the reason that I kept going as long as I have. You are the ones that have kept me writing. You are the ones that have kept me coming back. You are the ones for whom I kept deciding that I would make one more try, or accept one more invitation to talk. You are the fuel that kept me going.

As such, I would like to dedicate this release to RecursiveParadox. They have been the longest running player, the one who is the most unfailingly positive. Not that they didn't find bugs or problems - they most definitely did, and helpfully reported them to me. But even when their meager fleet of human warships was being demolished by a wrong turn into the graveyard, they never ceased to be positive and providing me with valuable feedback. They kept me focused on the real reason I have continued to participate: The people. The people are the important thing. Nothing, no piece of lore, no mechanic, no spreadsheet, nothing, absolutely nothing, is worth people getting hurt. This is a game. It's purpose is to be fun. To bring enjoyment to people, both in the making of it, and the playing of it. You, RecursiveParadox, have helped keep me connected to that positivity. The joy of creating, the feeling of shared enjoyment in contributing to someone else's happiness.

I would also like to shout out to @MasterOfGrey, @ravenshining, and VitalChip. You have been fellow creators that have stuck with me all these years. I have learned a lot from you, and enjoyed our time together. I hope our conversations continue, even if we aren't working on ES in particular.

What's Changed since the v0.10.12.1-Delta parallel release:

  • Feat(data): Remnant Price Changes by @Zitchas in #234
  • Feat(data): Human Price Changes by @Zitchas in #238
  • A recent commit from upstrea added the ability to have gradients. We had another place elsewhere that needs it. by @Zitchas in #244
  • Feat(data): Remnant End Of The Line by @Zitchas in #245
  • Feat(update): Versioning for 0.10.12.2 by @Zitchas in #246
  • feat(data): Wording tweaks for Remnant EOL by @Zitchas in #247
  • Feat(data): Renaming and Folderization by @Zitchas in #248
    feat(data): Remnant tweaks - first defense mission, adding the Swan, adding Manifold-class engines by @Zitchas in #249

What's Changed since the first Delta release (v0.10.8)

  • Scanning for the Electronic Warfare System by @TheGiraffe3 in #71
  • Feat(update):2024 jul 22 by @Zitchas in #72
  • Feat(update): 2024 july 29 by @Zitchas in #74
  • Feat(update): 2024 july 30 by @Zitchas in #75
  • feat(data) Add Writers and Special Thanks sections to the credits. (also fixed folderization error from upstream) by @Zitchas in #76
  • feat(updated)-Manual update to handle conflicts by @Zitchas in #77
  • Feat(update) 2024 09 30 by @Zitchas in #79
  • Use a new directory for saves, and bump the "previous saves" number to five by @TheGiraffe3 in #78
  • feat(data): Expanding Alpha Centauri, and rearranging to be circumstellar rather than circumbinary by @Quantumshark in #73
  • Limit number of fleets & spawn specified number when entering system by @UnorderedSigh in #24
  • feat(code): Set version numbers to 0.10.09 for the release by @Zitchas in #82
  • Feat(update): Version number 0.10.10 for development by @Zitchas in #84
  • Update Marauder engine slots by @TheGiraffe3 in #89
  • More slots for the Kestrel (Engines) by @TheGiraffe3 in #91
  • feat(UI): Display Stars on the Galaxy Map by @Zitchas in #93
  • feat(update): Bringing in 5 commits from upstream (no conflicts) by @Zitchas in #96
  • Add engine slots for the Incipias/Successors by @TheGiraffe3 in #94
  • Korath campaign: first contact, establish lore, side story, and Korath-protected smuggler's haven by @UnorderedSigh in #85
  • Feat(update): 2024 10 05 conflict resolution by @Zitchas in #97
  • Feat(update):2024-10-06-0043(conflict) by @Zitchas in #99
  • Re-PR of the Thermal Scanner missions by @TheGiraffe3 in #100
  • Two typo fixes in the new Korath missions by @TheGiraffe3 in #105
  • feat(content): Add a defense fleet to planets in Sol that are missing one by @TheGiraffe3 in #101
  • Feat(update): 2024-10-24 conflict resolution by @Zitchas in #109
  • feat(update): 2024-10-27 update & conflict resolution by @Zitchas in #111
  • Feat(code): Creating Weapon Pylons (new hardpoint for missiles and other projectiles) by @Zitchas in #106
  • feat(data): Move the starting year back by 1 by @Zitchas in #112
  • fix(typo): Endless Sky -> Endless Sky Delta in the "friendly author" phrase by @TheGiraffe3 in #115
  • feat(code): Hardpoint Empty Label clarification by @Zitchas in #117
  • feat(content): Scale Sabik by @TheGiraffe3 in #104
  • feat(content): Scaling Kornephoros by @TheGiraffe3 in #102
  • feat(data); Lampyrid Start by @Zitchas in #116
  • Feat(code): Converting pylon to missile pylon for ease of understanding by @Zitchas in #121
  • feat(update): 2024-11-03 Conflict Resolution by @Zitchas in #124
  • Feat(update): 2024 11 06conflict by @Zitchas in #126
  • Feat(update): 2024-11-06 Second conflict update (same spot: Hai Start) by @Zitchas in #128
  • New uninhabited planet: Donya by @TheGiraffe3 in #131
  • A few bug fixes in the Thermal Scanner missions by @TheGiraffe3 in #130
  • fix(bug): hostilize Korath mission spawns by @TheGiraffe3 in #125
  • feat(data): Hyperjump fuel cost varies by mass by @Zitchas in #123
  • feat(data): Creating the Random Author Disco Ball Person by @Zitchas in #134
  • Feat(updated): 2024-11-15 conflict resolution by @Zitchas in #140
  • Feat(update): 2024-11-16 updating by @Zitchas in #142
  • feat(data): Add a Hai person ship: Sanujab by @TheGiraffe3 in #136
  • feat(data): Two more person ships: Intola and Verdorve by @TheGiraffe3 in #144
  • Have Korath draw the Archons as scorpions instead of spiders to reduce confusion by @ravenshining in #141
  • Feat(update): 2024-11-22 conflict resolution by @Zitchas in #146
  • feat(update):2024-11-24 by @Zitchas in #149
  • feat(data): Replacing small killer pirate variants with new variants better suited to looting by @Zitchas in #147
  • feat(update): 2024-11-25 partial update to take care of some of the extraneous commmits by @Zitchas in #153
  • feat(update):2024-11-25 Conflict Update by @Zitchas in #152
  • fix(bug): less than a year -> just over a year by @TheGiraffe3 in #155
  • feat(update): 2024 12 02 b1 Don't generate key presses revert and Use AA instead of aa by @Zitchas in #159
  • feat(update): 2024-12-02-b2 Updating part 2 by @Zitchas in #160
  • feat(update):2024-12-02 Continuing the updates, part 3 by @Zitchas in #161
  • Feat(update): 2024-12-01 Conflict Resolution by @Zitchas in #157
  • feat(update): 2024 11 02 conflict update by @Zitchas in #162
  • Feat(code): Fixes the ship info and Hardpoint tooltip system to work again. by @Zitchas in #156
  • feat(update): 2024-12-02 C - Remove extra tabs from two human missions (endless-sky#10834) by @Zitchas in #163
  • Feat(fix): Donya sprite typo by @MadisonianX in #168
  • Remove PRs to Endless Sky Assets and High DPI repos from the PR template by @TheGiraffe3 in #165
  • feat(update): 2024-12-06 No conflict by @Zitchas in #169
  • Feat(update):2024 12 07 conflict update by @Zitchas in #170
  • 12/08/24 conflict update by @TheGiraffe3 in #171
  • feat(update): sync with upstream by @Zitchas in #173
  • Update credits.txt by @TheGiraffe3 in #174
  • feat(update): 2024-12-11 by @Zitchas in #175
  • Feat(code): Update UI for current system by @MadisonianX in #166
  • feat(test): Updating tests with changes in Pylons by @Zitchas in #177
  • Feat(test): pylons in tests part 2 by @Zitchas in #178
  • feat(test): Pylons in tests (part 3) by @Zitchas in #179
  • Feat(test): Updating Bactrian fuel quanitity in test by @Zitchas in #180
  • feat(update): 2024-12-15 General Update by @Zitchas in #181
  • Feat(code): Add Intrasolar ship category & update flight check by @MadisonianX in #167
  • Feat(update): 2024-12-16 conflict update (includes Strategic Scanning capabilities) by @Zitchas in #182
  • feat(update): 2024-12-19 Code & test framework by @Zitchas in #183
  • Feat(update): 2024-12-22 update requiring careful handling due to removal of erase breaking the compilation by @Zitchas in #186
  • Feat(update): 2025-01-01 update all except to spawn condition by @Zitchas in #188
  • Fix the Fleet conflicts by @warp-core in #189
  • feat(code): Moving Lateral Thrust to a stand-alone attribute & Adding a new baseline Engine set by @Zitchas in #151
  • Feat(update): 2025 01 09 conflict by @Zitchas in #191
  • Feat(update): 2025 01 19 a conflict update steps a by @Zitchas in #197
  • Feat(update): 2025-01-19-b update steps starry map alt by @Zitchas in #198
  • Feat(update): 2025-01-19-c update by @Zitchas in #199
  • feat(update): 2025-01-19-D (the audio PR) Individual volume controls for different sound categorie… by @Zitchas in #200
  • Feat(update): 2025-01-19 conflict resolution by @Zitchas in #196
  • fix(content): Make Aberrant player rep properly negative, fix Windjam… by @Zitchas in #201
  • feat(fix): Spelling by @Zitchas in #202
  • feat(update): 2025-01-24 Regular update by @Zitchas in #203
  • feat(code): Permanent changes to the player's ship via conversation actions. by @Zitchas in #190
  • Remove Particle Cannons from Syndicate, Civillian Fleets by @ravenshining in #194
  • Feat(code): Add HUD display for Solar Power and Solar Wind by @MadisonianX in #164
  • Feat(update): 2025-02-01 conflict update by @Zitchas in #205
  • Ceres, Eris, Ice Asteroids, and the Kuiper Belt by @ravenshining in #193
  • feat(update): 2025-02-02 by @Zitchas in #206
  • feat(fix): Fixing the Settings panel alignment by @Zitchas in #207
  • feat(c): Starry Map cleanup by @Zitchas in #208
  • feat(data): Scaling Drones 40%, Fighters 50%, Interceptors 60% by @Zitchas in #195
  • Feat(data): Add Formations To Human Fleets by @Zitchas in #209
  • Feat(update): 2025-02-06 update by @Zitchas in #212
  • feat(fix): Fixing Lateral Thruster usage by @Zitchas in #211
  • fix(content): Added a missing passengers line to the Human to Hai Spa… by @Zitchas in #214
  • Feat(data): tutorial engine mod by @Zitchas in #213
  • Feat(code): 2025-02-08 conflict update by @Zitchas in #217
  • feat(update): 2025-02-11 No conflict update. by @Zitchas in #218
  • Feat(data): Removing forced universal reverse thruster by @Zitchas in #216
  • feat(code): Custom outfit prices and sell type by @TheGiraffe3 in #122
  • feat(update): 2025-02-16 general update by @Zitchas in #220
  • feat(data): Adding slots to the Avgi by @Zitchas in #219
  • Feat(data): Revising the alt text for the destroyed blockade in Cognizance 29 by @Zitchas in #221
  • feat(update): Updating version number to 0.10.11.6 by @Zitchas in #222
  • Feat(update):2025-02-21 conflict update by @Zitchas in #224
  • feat(balance): Make firelights jammable, reduce speed, and reduce bast and trigger radii (endless-sky#11060) by @Zitchas in #225
  • Feat(update): 2025 02 23 conflict update by @Zitchas in #226
  • Feat(update) 2025 02 27 conflict update by @Zitchas in #227
  • feat(data): Emerald Sword update adding jump mass cost 3 base 1800 and fuel to 5475 by @Zitchas in #229
  • Feat(data): Nerfing stock ship configurations by @Zitchas in #228
  • Feat(update): 2025 03 02 conflict update without erroenous f ixes by @Zitchas in #230
  • Feat(update): 2025-03-06 conflict update by @Zitchas in #232
  • Feat(update): 2025-03-07 conflict update by @Zitchas in #233
  • Feat(update): 2025-03-09 conflict update by @Zitchas in #235
  • Feat(update): 2025-03-09-b conflict update by @Zitchas in #236
  • feat(update): 2025-03-10 No conflict merge. by @Zitchas in #237
  • Feat(data): Remnant Price Changes by @Zitchas in #234
  • Feat(data): Human Price Changes by @Zitchas in #238
  • Feat(update): Partial update A by @Zitchas in #241
  • Feat(update): 2025-03-12 Update (from separate branch to look at test failures by @Zitchas in #240
  • Feat(update): 2025-03-16-d Full Update (conflict update) by @Zitchas in #243
  • A recent commit from upstrea added the ability to have gradients. We had another place elsewhere that needs it. by @Zitchas in #244
  • Feat(data): Remnant End Of The Line by @Zitchas in #245
  • Feat(update): Versioning for 0.10.12.2 by @Zitchas in #246
  • feat(data): Wording tweaks for Remnant EOL by @Zitchas in #247
  • Feat(data): Renaming and Folderization by @Zitchas in #248
  • Feat(update): 2025-03-24-a conflict update by @Zitchas in #250
  • Feat(update): 2025-03-24-b conflict update by @Zitchas in #251
  • feat(data): Remnant tweaks - first defense mission, adding the Swan, adding Manifold-class engines by @Zitchas in #249

New Contributors

Full Changelog: v0.10.8-Delta...v0.10.12.2-Delta