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feat(data); Lampyrid Start #116
feat(data); Lampyrid Start #116
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Just a fun little Easter Egg start for people that have been playing a while and either killed, captured, or let it be killed by pirates. It's a fun ship, although possibly a bit on the fast side. |
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Would it be possible to use "encountered person: Tranquility" (if that works)? I don't think it makes sense that it must be destroyed if you want to start with it.
Also, do you need a loan this big? If you already have a mostly-free ship, it's probably fine to have a loan of 50,000 or something. 20,000 for the pilot's license, and 30,000 remainder is good enough to start.
Unfortunately there is not an "encountered" attribute, not a "scanned". A decent alternative would be straight up time. Play a character for more than two years of in-game time, unlock this. |
Also tweaked the starting text.
Alright. Now have some minor changes to the intro mission. Hopefully give it a slight touch more of Firefly feel to it. They aren't huge, but just a subtle change in tone. |
Thanks for testing it out. Much appreciated! |
Thanks to @TheGiraffe3 for pointing it out!
` "Well, I don't plan to get too attached to this one. I'll be flying something much nicer before long."` | ||
goto bigger | ||
` "Beat it, old-timer, I've got more important things to do than chat with you."` | ||
decline | ||
label hard_work | ||
` He grins. "It takes a lot of knowledge and skill to get a ship running. Good thing you aren't depending on a loan. It's a crime how much interest the banks charge to first-timers. It's been that way ever since when I first started out."` |
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He says you're not depending on a loan, but don't you start with one?
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Yes, we do start with one, although about 180k of it is gobbled up in the aforementioned fees so the player only starts with 300k. But the player doesn't actually need it to get the ship. They're free to return a large amount of it immediately. So this isn't a zero-debt start, it's the same debt, but with the freedom to get rid of a lot of it fairly quickly if desired. Being intended as an option for veteran players, more flexibility is beneficial. (and for my purposes, makes it more useful for quickly testing a clean pilot when I don't necessarily want to test a beginner ship at the same time)
Co-authored-by: Loymdayddaud <[email protected]>
This will be very fun to play. Thanks for making it! |
This adds a Lampyrid start, with a conditional trigger based on having found and destoyed the Lampyrid in-game.
note: the player doesn't need to have destroyed the Lampyrid personally. The pirates having killed it (which often seems to happen) is good enough.