Shakeles Garrsion Ver v0.9.7 Release
English Log [ translated by machines ]
Tips: If any of those are not readable, pls use the Chinese version Log and translate it on google.
=- Modify -=
--LPC--
· Agatha [Normal]
The old beast has received a nerf: a little missile has been removed
· Axio[Normal]
"DPH of the little troublemaker reduced from 100 to 85 [the total damage decreased by 240, but due to the actual armor damage reduction, the actual perceived damage during combat will be reduced even more]"
· Axio[strikes]
4000 -> 3000
--Warship--
· Ceaies
Armor 200 -> 275
· Ogent
Structure 3500 -> 3750
· Posmous
Two new built-in weapons
· Whip
The speed, duration of hovering, and consecutive explosion frequency of the built-in weapons have all been enhanced
· Falcon XXVII
Replace the built-in whip with a non-angled [turret] instead of a hanging point (which means it's less durable), and slightly reduce the weapon data
· Snapdragon
The visual appearance has been modified, and an inexplicably added slot has been removed (therefore, it may not support old save files)
· Carving
Introducing a new exclusive anti-aircraft weapon, adept at controlling extreme groups rather than point-defense against air targets
The regular version DP is changed to 34
And the F-LG coating version has been added (this version does not have built-in weapons)
FLG version deployment 32
Changed the description
· Ductility
Extended CD for ship system
· Stress
Impressions of engine repair
· Austenite
The requirement for the Flux skill of the ammunition loader has been slightly increased, reducing the number of uses by 1 and increasing the cooldown time
The number of skill uses for the Wing series has been changed to 1, and the cooldown has been significantly increased to 30 seconds
--Others--
The annoying missile launch volume of Shakeles Garrison has been reduced
=-Newly added-=
All the officer images of Shakeles Garrison have been replaced [currently, they are also temporary versions, and will be further refined in the future]
The neutral market in Shakeles Garrison has been replaced with a brand new BGM, and the old-generation mall-like tune BGM has been completely removed
=-Bounty-=
"Quench is no longer available, and it has been removed from the list. It's really disappointing."
"I've switched to some new bounty, which I absolutely adore."
The newly added some interesting weapon can even bring you a secret surprise!
Perhaps, with the help of Brother Shadow Light, we will replace all the market BGMs that are currently in a friendly, hostile, or neutral state
=Another update log=
v0.9.6
=- Modify -=
·Fully specialized LPC
The data of weapons and carrier-based aircraft themselves - as well as their weapons - have all been readjusted, and the effects of some cards have been adapted to appropriately reduce output
I have revised the descriptions of almost all specialized LPCs [the English version needs to be retranslated here]
"Most ships"
The required quantity for monthly replenishment has been slightly reduced
· Duplin
It becomes super cheap [1DP]
· Ceaies
Replace the built-in slots on both sides with missile slots
· Felix
The entire ship model file has been redone, optimizing its visual appearance [.ship file]
(-And-create-lethal-quantity-optimize-loss-)
Fixed the friendly fire issue with the ship repair skill and optimized the triggering distance
· Sumner
The built-in weapon has been changed to a tracking decoy launch nest
The description has been changed [translated from the EN version]
· Samna
Flux -> 6000
Flux dissipation -> 400
· Achilles [Big Pie]
Texture reset, description change
"Warship system -> Accelerated ammunition loader"
Flux -> 7500
Added a dedicated built-in plugin [aimed at enhancing its front-mounted gun position]
The description has been changed [translated from the EN version]
· Ascaedy
Deployment point -> 32
· Carving
Shield angle -> 160
Shield effectiveness -> 0.75
Deployment point -> 32
Join the career generation pool
[The anti-aircraft machine gun is still not produced.]
· Stress
Fine-tuning of engine appearance
· Ductility
The ship system has undergone BUG fixes and redevelopment to accommodate non-standard LPC code [ensuring that non-standard code does not generate, rather than generating it and encountering strange issues]. Additionally, procedural effects have been added to this system
Magnetic resonance heavy rail gun
Fix the issue where it cannot be used as a PD weapon
=-New addition=-
· Cruiser - Fire Tongs - A certain core era of Linkage Seafood: Battle Carrier -> Artillery Ship
· Fixed BUGs in the ship system, and reworked the adaptation for LPC with non-standard code [meaning that it will not generate if it is non-standard, rather than generating it forcefully and causing strange issues]; also added procedural effects to this system
Normal maps for all hulls except austenite and specialized LPC, as well as various lighting effects auxiliary maps
This also resulted in the size of the MOD doubling
· Added a special name for Shakeles Garrison when forming friendly alliances with other factions
· Added Shakeles Garrison's own ship naming logic
· Added the faction domination mercenary corresponding to Shakeles Garrison. Remember to remind everyone on the forum to check it out
· Added Shakeles Garrison rebirth plugin
·Introducing the Shakeles Garrison Rebirth Challenge
·Adapted to the bonus effect of Shakeles Garrison's offensive under the UNGP
Chinese Version Log
=-修改-=
--LPC--
·阿加莎[普通]
老畜生喜提削弱: 删了个小捣蛋
·阿克西奥[普通]
小捣蛋的DPH 100 -> 85 [总伤降低240,但由于实际的装甲减伤,战斗内实际伤害体感上会降低更多]
·阿克西奥[打击]
4000 -> 3000
--舰船--
·凯斯
护甲 200 -> 275
·欧贞特
结构 3500 -> 3750
·波斯莫斯
俩内置现藏大雷
·鞭绽
将内置武器的速度、滞空时长以及连炸次数都予以了加强
·猎鹰XXVII
将内置的鞭绽换为无角度的[炮塔]而非挂点(也就是没那么抗造了),并将武器数据略微降低
·火钳
修改了观感,删掉了莫名其妙多出来的一个槽位(所以可能不支持老存档)
·雕锻
新增专属制空武器,善于极端群体控制而非对点防空
普通版本DP变34
以及增加了F-LG涂装版本(此版本没有内置武器)
FLG版本部署32
改了描述
·延性
舰船系统CD加长
·应力
修引擎观感
·奥氏体
填弹器技能幅能需求略微提升,使用次数-1,增加CD时间
Wing系列的技能使用次数改为1,且CD大幅度加长至30s
--其他--
·链戍那恼人的导弹发射音量被降低了
=-新增-=
·链戍的全部军官图片都予以了更换[目前也是临时版本,之后会进一步细化]
·链戍中立市场更换为全新BGM,并彻底删除了老一代商场一样的小曲BGM
=-赏金-=
淬火绝版,已从表中踢出了,真是令人扯旗口也
更换为了我喜欢至极的Omega赏金[
新增的欧米伽武器,更是能带给你秘密惊喜口牙!
也许之后会在大光哥的帮助下将友好敌对中立的市场BGM全部更换
=Another update log=
v0.9.6
=-修改-=
·全部特化LPC
武器和舰载机本身数据 - 以及它们的武器 - 全部重调,并适配了部分卡幅能的效果来适当减少输出
更改了几乎所有特化LPC的描述[EN版本得重新翻译这里了]
·大多数舰船
略微降低了每月补给的需求数量
·杜普利
变得超便宜
·凯斯
两侧内置换为导弹槽位
·费利克斯
整个船体文件重做,优化了观感[.ship文件]
(-并-造-成-致-死-量-优-化-损-失-)
修复舰船技能的友伤,并优化了触发距离
·维索斯
内置武器更改为追踪诱饵发射巢
更改了描述[EN版本翻译]
·萨姆纳
幅能 -> 6000
耗散 -> 400
·阿基里斯[大饼]
贴图重置、描述更改
舰船系统 -> 加速填弹器
幅能 -> 7500
加入了专属的内置插件[目的为加强它的前置炮位]
更改了描述[EN版本翻译]
·阿斯凯迪
部署点 -> 32
·雕锻
盾角 -> 160
盾效 -> 0.75
部署点 -> 32
加入生涯生成池之中
[还差对空机枪未制作]
·应力
引擎观感微调
·延性
舰船系统BUG修复,并且重做针对代码不标准的LPC的适配[指不标准就不会生成,而不是硬生成然后出奇奇怪怪的问题];并且为此系统增加了过程特效
·磁共振 重轨炮
修复不能当作PD武器使用的问题
=-新增-=
·巡洋舰 - 火钳 - 联动海鲜的某只核心纪元:战斗航母 -> 炮舰
·舰船系统BUG修复,并且重做针对代码不标准的LPC的适配[指不标准就不会生成,而不是硬生成然后出奇奇怪怪的问题];并且为此系统增加了过程特效
·除奥氏体和特化LPC以外全部船体的法线以及各种光照效果辅助贴图
[这也导致MOD大小翻了一倍]
·增加了链戍在和其他势力缔结友好联盟时候的特殊名字
·新增了链戍自己的舰船命名逻辑
·新增了链戍对应的势力争霸佣兵,记得在论坛提醒大伙去看
·新增链戍重生插件
·新增链戍重生挑战
·适配了链戍攻势在重生插件下的加成效果
What's Changed
- Various spelling, proofreading, wording fixes. by @nissa-seru in #1
New Contributors
- @nissa-seru made their first contribution in #1
Full Changelog: Starsector...Shakeles_Garrsion