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A few hullmods may have no gameplay impact as currently coded. #2

@nissa-seru

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@nissa-seru

Sharing an observation while I was working on #1 - from my layman's reading of the code, it appears that the gameplay-impacting part of the code for a number of the built-in hullmods is currently commented out. I think this may be the case for XXVII_SpecialWingGroup_Carrier, XXVII_SpecialWingGroup_Coop, XXVII_SpecialWingGroup_DogFight, and XXVII_SpecialWingGroup_Assault. For XXVII_SpecialWingGroup_Carrier, iirc the commented-out functionality related to increasing damage from the ship's fighters - I forget the details for the other mods, though it should be easily searchable using the above tags.

Flagging for awareness for two reasons:

  1. If the current CN version of the mod has updated functionality for these hullmods, it may be worth porting over since they contribute to the identity of impacted ships.
  2. If the intent is to keep this functionality disabled for now, it may be worth checking whether some of the upkeep checks (such as checking active fighters to see if they are eligible for the hullmod's effects) cause non-negligible performance impact, and temporarily disabling them if so until revised gameplay functionality is developed.

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