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questgiver_greeting
MantisLord edited this page Dec 19, 2018
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Contains special text displayed by some creatures/objects which have NpcFlag 2 (questgiver), but not NpcFlag 1 (gossip).
Unlike normal gossip texts, these texts cannot be found in tables such as npc_text or broadcast_text.
This data is sourced from the SMSG_QUESTGIVER_QUEST_LIST packet in sniffs.
| Field | Type | Null | Key | Default | Extra |
| Entry | int(11) unsigned | NO | PRI | 0 | |
| Type | int(11) unsigned | NO | PRI | 0 | |
| Text | longtext | YES | |||
| EmoteId | int(11) unsigned | NO | 0 | ||
| EmoteDelay | int(11) unsigned | NO | 0 |
Entry of questgiver – either creature_template.entry or gameobject_template.entry.
Accepted values: 0 or 1.
If value = 0, then Entry must be a creature.
If value = 1, then Entry must be a gameobject.
Text of the greeting.
Emote ID to be played as text greeting is displayed.
Delay before EmoteId is played.