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[Death Knight] Rune Bug #22469

@Rorschach91

Description

@Rorschach91

Triage

Original CC Issue: chromiecraft/chromiecraft#8122

Current Behaviour

This is a common bug that is present on ALL 3.3.5 private servers initially. Not many people complain about it, so it's usually get fixed very late.

When standard runes being converted into death runes, they sometimes get "stuck", locking up the DK spells for several seconds. This can sometimes be fixed by using "Rune Tap" ability, but most of the time it doesn't work either.

For the duration of the lockup, around 3 to 5 seconds, the error message will be displayed "Not Enough Runes", although, the runes are actually available.

Expected Blizzlike Behaviour

Runes don't get "locked".

Source

Here are the similar complaints from other servers as well:

OmegaWoWeu/Decades#227

The-Cataclysm-Preservation-Project/TrinityCore#214

https://www.getmangos.eu/bug-tracker/mangos-three/%5BThree%5D-recovery-runes-DK-inde-r209/

https://forum.warmane.com/showthread.php?t=438250

Steps to reproduce the problem

  1. Get a DK
  2. Hit a Mob/Dummy for at least 5 minutes

Extra Notes

No response

AC rev. hash/commit

chromiecraft@04547d9

Operating system

Ubuntu 22.04

Modules

Customizations

None

Server

ChromieCraft

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