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Description
Triage
Original CC Issue: chromiecraft/chromiecraft#8122
Current Behaviour
This is a common bug that is present on ALL 3.3.5 private servers initially. Not many people complain about it, so it's usually get fixed very late.
When standard runes being converted into death runes, they sometimes get "stuck", locking up the DK spells for several seconds. This can sometimes be fixed by using "Rune Tap" ability, but most of the time it doesn't work either.
For the duration of the lockup, around 3 to 5 seconds, the error message will be displayed "Not Enough Runes", although, the runes are actually available.
Expected Blizzlike Behaviour
Runes don't get "locked".
Source
Here are the similar complaints from other servers as well:
The-Cataclysm-Preservation-Project/TrinityCore#214
https://www.getmangos.eu/bug-tracker/mangos-three/%5BThree%5D-recovery-runes-DK-inde-r209/
https://forum.warmane.com/showthread.php?t=438250
Steps to reproduce the problem
- Get a DK
- Hit a Mob/Dummy for at least 5 minutes
Extra Notes
No response
AC rev. hash/commit
Operating system
Ubuntu 22.04
Modules
- mod-1v1-arena
- mod-ah-bot
- mod-anticheat
- mod-arena-3v3-solo-queue
- mod-arena-replay
- mod-bg-item-reward
- mod-breaking-news-override
- mod-cfbg
- mod-chat-transmitter
- mod-chromie-xp
- mod-costumes
- mod-cta-switch
- mod-desertion-warnings
- mod-dmf-switch
- mod-duel-reset
- mod-eluna
- mod-instanced-worldbosses
- mod-ip-tracker
- mod-low-level-arena
- mod-low-level-rbg
- mod-multi-client-check
- mod-npc-spectator
- mod-progression-system
- mod-pvp-titles
- mod-pvpstats-announcer
- mod-queue-list-cache
- mod-rdf-expansion
- mod-transmog
- mod-weekend-xp
- mod-zone-difficulty
- lua-CarbonCopy
- lua-eventScripts
- lua-ExchangeNpc
- lua-LevelUpReward
- lua-RecruitAFriend
- lua-SendAndBind
- lua-TempAnnouncements
- lua-Zonecheck
Customizations
None
Server
ChromieCraft