Skip to content

Conversation

@Petethegoat
Copy link
Contributor

TimerManager now persists through scene changes, and timers may opt out of destruction on scene change.

See issue #12 for my reasoning about why this is worthwhile.

This isn't thoroughly tested, but I don't think there's any breaking changes, and in general it seems reasonably clean to me.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant