Skip to content

Persist Timer manager between scenes #12

@Petethegoat

Description

@Petethegoat

In my current project I use timers to drive some nice presentation lerps and stuff while async loading the next scene.

This totally broke immediately because timers are cancelled on scene change, so I marked the initial manager as DontDestroyOnLoad and it works fine.
I think this is pretty useful functionality, so how would you feel about a pull req that implements this properly, with the manager manually cancelling all timers on scene changes, unless they're specifically marked to persist?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions