What's Changed
- Feature/v0.1.0 new shaders by @PassiveModding in #21
- Improves shader setup for all shaders
- More robust shader setup will prevent issues when updating to new meddletools versions on an existing project
- Fix backface culling issues
- Legacy shader improvements
- Add charactertransparency support
- Demihuman fixes (better default values for some nodes)
- Fix shader node layouts so theyre not squished
- Fix alpha channel usage for most textures that cause issues when using cycles vs eevee
- Stocking shader!!
- Bg shader improvements
- Skin emission bugfix
- Util for mesh instancing
- Util for vertex cleanup
- Util for vertex group cleanup
- Util for lighting fixes
& more utils
Full Changelog: 0.0.33...0.1.1