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0.1.1 - Shader rewrite & Utils

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@PassiveModding PassiveModding released this 17 Sep 08:15
· 21 commits to main since this release
762b66e

What's Changed

  • Feature/v0.1.0 new shaders by @PassiveModding in #21
  • Improves shader setup for all shaders
  • More robust shader setup will prevent issues when updating to new meddletools versions on an existing project
  • Fix backface culling issues
  • Legacy shader improvements
  • Add charactertransparency support
  • Demihuman fixes (better default values for some nodes)
  • Fix shader node layouts so theyre not squished
  • Fix alpha channel usage for most textures that cause issues when using cycles vs eevee
  • Stocking shader!!
  • Bg shader improvements
  • Skin emission bugfix
  • Util for mesh instancing
  • Util for vertex cleanup
  • Util for vertex group cleanup
  • Util for lighting fixes
    & more utils

Full Changelog: 0.0.33...0.1.1