Releases: PassiveModding/MeddleTools
Releases · PassiveModding/MeddleTools
0.1.1 - Shader rewrite & Utils
What's Changed
- Feature/v0.1.0 new shaders by @PassiveModding in #21
- Improves shader setup for all shaders
- More robust shader setup will prevent issues when updating to new meddletools versions on an existing project
- Fix backface culling issues
- Legacy shader improvements
- Add charactertransparency support
- Demihuman fixes (better default values for some nodes)
- Fix shader node layouts so theyre not squished
- Fix alpha channel usage for most textures that cause issues when using cycles vs eevee
- Stocking shader!!
- Bg shader improvements
- Skin emission bugfix
- Util for mesh instancing
- Util for vertex cleanup
- Util for vertex group cleanup
- Util for lighting fixes
& more utils
Full Changelog: 0.0.33...0.1.1
0.0.33 - BgUvScroll and Lightshaft improvements
0.0.32 - Auto Updates & Shader Improvements
What's Changed
- Tweaks to skin and hair shaders by @kajupe in #17
- Feature/auto updates by @PassiveModding in #18
Full Changelog: 0.0.31...0.0.32
0.0.31 - Face decal support and new light support
Full Changelog: 0.0.30...0.0.31
0.0.30 - Basic water.shpk/river.shpk support
Full Changelog: 0.0.29...0.0.30
0.0.29 - Linux/Mac path fix
0.0.28 - prevent missed mappings breaking import process
Full Changelog: 0.0.27...0.0.28
- safely maps most inputs and material links to prevent issues where MeddleTools adds a new field but you are trying to import into a .blend built with an older MeddleTools version
0.0.27 - CharacterStockings.shpk and scaling fixes
Full Changelog: 0.0.26...0.0.27
- Fixes a bug caused by scaling shared groups
- Fixes a bug where fallback shaders would break the color space of existing materials if referencing the same texture
- Adds basic support for characterstockings.shpk, though missing the underlying skin textures at this point in time
0.0.26 - Characterinc.shpk support
Adds basic support for characterinc.shpk (Used on m5/m5s boss)
0.0.25 - Light import improvements & material deduplication
Merge pull request #11 from PassiveModding/patch7.2update Lighting updates & material deduplication