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pickaxe skins.yml
Ján Kluka edited this page Aug 9, 2025
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# Aliases for the main command of the plugin.
# Players can use any of these to open the skins GUI or use other skin features.
main-command-aliases:
- skins
- pickskin
- skin
# Messages displayed to players for various events or errors.
messages:
no-permission: '<yellow><bold>SKINS <dark_gray>» <red>You don''t have permission to activate this skin!'
no-pickaxe: '<yellow><bold>SKINS <dark_gray>» <red>You must be holding a pickaxe.'
skin-activated: '<yellow><bold>SKINS <dark_gray>» <gray>You have activated skin <#ffdd00>%skin%!</#ffdd00>'
# Sound effects used by the plugin for user feedback.
# These sounds are triggered by specific actions or responses.
sounds:
click: UI_BUTTON_CLICK # Played when a player interacts with GUI items.
success: ENTITY_PLAYER_LEVELUP # Played on successful skin activation.
info: BLOCK_NOTE_BLOCK_PLING # Played when showing info or tips.
error: BLOCK_NOTE_BLOCK_BASS # Played when an error or invalid action occurs.
# List of all available skins.
# Each skin must have a unique key and contains:
# - name: Display name (supports color codes)
# - description: Lore shown in the GUI
# - custom-model-data: Required value to match resource pack
# - multipliers: Boosts to in-game currencies
# - permission: Required permission to unlock the skin
skins:
plasma:
name: '<gradient:#00ffff:#008b8b><bold>Plasma Surge</bold></gradient>'
description:
- '<gray>This skin boosts your gain of'
- '<aqua><bold>all major currencies <gray>while mining.'
- ' '
- '<gold>Money <white>1.8x'
- '<gold>Tokens <white>2.2x'
- '<gold>Gems <white>1.5x'
custom-model-data: 110
multipliers:
money: 1.8
tokens: 2.2
gems: 1.5
permission: pickaxeskins.skin.plasma
corrupted:
name: '<gradient:#555555:#222222><bold>Corrupted Soul</bold></gradient>'
description:
- '<gray>This skin boosts your gain of'
- '<aqua><bold>all major currencies <gray>while mining.'
- ' '
- '<gold>Money <white>2.1x'
- '<gold>Tokens <white>2.6x'
- '<gold>Gems <white>1.9x'
custom-model-data: 111
multipliers:
money: 2.1
tokens: 2.6
gems: 1.9
permission: pickaxeskins.skin.corrupted
celestial:
name: '<gradient:#ffffff:#add8e6><bold>Celestial Beam</bold></gradient>'
description:
- '<gray>This skin boosts your gain of'
- '<aqua><bold>all major currencies <gray>while mining.'
- ' '
- '<gold>Money <white>2.6x'
- '<gold>Tokens <white>3.1x'
- '<gold>Gems <white>2.3x'
custom-model-data: 112
multipliers:
money: 2.6
tokens: 3.1
gems: 2.3
permission: pickaxeskins.skin.celestial
storm:
name: '<gradient:#0000ff:#1e90ff><bold>Storm Bringer</bold></gradient>'
description:
- '<gray>This skin boosts your gain of'
- '<aqua><bold>all major currencies <gray>while mining.'
- ' '
- '<gold>Money <white>2.0x'
- '<gold>Tokens <white>2.9x'
- '<gold>Gems <white>1.8x'
custom-model-data: 113
multipliers:
money: 2.0
tokens: 2.9
gems: 1.8
permission: pickaxeskins.skin.storm
infernal:
name: '<gradient:#ff0000:#8b0000><bold>Infernal Blaze</bold></gradient>'
description:
- '<gray>This skin boosts your gain of'
- '<aqua><bold>all major currencies <gray>while mining.'
- ' '
- '<gold>Money <white>2.7x'
- '<gold>Tokens <white>3.2x'
- '<gold>Gems <white>2.4x'
custom-model-data: 114
multipliers:
money: 2.7
tokens: 3.2
gems: 2.4
permission: pickaxeskins.skin.infernal
galactic:
name: '<gradient:#dda0dd:#800080><bold>Galactic Hammer</bold></gradient>'
description:
- '<gray>This skin boosts your gain of'
- '<aqua><bold>all major currencies <gray>while mining.'
- ' '
- '<gold>Money <white>3.2x'
- '<gold>Tokens <white>3.8x'
- '<gold>Gems <white>3.0x'
custom-model-data: 115
multipliers:
money: 3.2
tokens: 3.8
gems: 3.0
permission: pickaxeskins.skin.galactic
# GUI configuration for the pickaxe skins menu
skins-gui:
rows: 4 # Number of rows in the GUI (max 6). 4 rows = 36 slots
title: '<gradient:#9b59b6:#8e44ad><bold>PICKAXE SKINS</bold></gradient> ' # Title of the GUI (supports color codes)
filler: BLACK_STAINED_GLASS_PANE # Material used for filler items in unused slots
skins-slots: [12,13,14,21,22,23] # Specific slot positions where skins are displayed (0-based index)
items:
info-item:
slot: 4 # Slot index for the info/help item
name: '<light_purple><bold>Information' # Name of the item in the GUI
material: ENCHANTED_BOOK # Item material used
custom_model_data: 0 # Optional model data (0 = vanilla)
lore:
- ' '
- '<gray>Pickaxe Skins grant you powerful perks'
- '<gray>that last the entire season'
- ' '
- '<gray>Check them out <light_purple><bold>below'
- config.yml
- autominer.yml
- autosell.yml
- block-rewards.yml
- enchants.yml
- currencies.yml
- multipliers.yml
- ranks.yml
- prestiges.yml
- pickaxe-levels.yml
- pickaxe-skins.yml
- gangs.yml
- mines.yml
- bombs.yml
- blocks.yml
- mining-stats.yml
- rebirths.yml
- autosell.json
- blessing.json
- blockbooster.json
- charity.json
- efficiency.json
- explosive.json
- fly.json
- fortune.json
- gangvaluefinder.json
- gemfinder.json
- haste.json
- jumpboost.json
- keyalls.json
- keyfinder.json
- laserbeam.json
- layer.json
- nightvision.json
- nuke.json
- prestigefinder.json
- salary.json
- speed.json
- tokenfinder.json
- unbreaking.json
- voucherfinder.json
- robotfinder.json
- gem-merchant.json
- token-merchant.json
- custom-enchant.json
- custom-currency-enchant.json
