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- No due date•2/2 issues closed
Performance optimizations, compatibility with other mods, updated translations. Includes compatibility patch for upcoming game update
Due by March 22, 2023•9/9 issues closed- Due by December 13, 2022•11/11 issues closed
Game update 1.15.1-f4
Due by November 15, 2022•4/4 issues closedBug fixing related with compatibility patch changes
Due by September 16, 2022•6/6 issues closed- No due date•2/2 issues closed
- No due date•3/3 issues closed
Another round of bug-fixing before Stable release
No due date•2/2 issues closedMinor bugfixing before release to Stable
No due date•3/3 issues closed* [New] Veitnamese translation Locale key updates #1551 (DucAnhLam) * [Updated] Api update: TrafficLights/JunctionRestrictions, Road sign theme, extended LaneEndTransitionGroup #1577 (kianzarrin) * [Updated] Translations for multiple languages #1551 #1344 * [Fixed] Simulation Accuracy setting regression #1560 #1554 (krzychu124) * [Fixed] Fix regression with version naming #1568 (krzychu124)
Due by June 1, 2022•6/6 issues closed- [Meta] This release adds a new language, updates translations, and improves lane routing - [New] Veitnamese translation #1551 (DucAnhLam) - [Updated] Separate road and track lane routing #1550 #1546 #1545 #354 (kianzarrin) - [Updated] Translations for multiple languages #1551 #1344 (Nguyễn Tài Đức, OldEj, AduitSSH, Chamëleon, 문주원, krzychu124, shg166, John Lok Ho, Márcio Saeger, DucAnhLam, DNSE, Arne Peirs, Neoone, Fatih YILDIRIM, Zeldslayer, GiorgioHerbie, krzychu124)
Due by July 24, 2022•27/27 issues closed- **[Meta] This release improves Lane Routing (UI, trams, trains, etc.), Parking AI (electric cars), and icon themes.** - **[Meta] TM:PE data format change: Old cities will still load (data converted automatically), but after saving you'll need TM:PE 11.6.5.2 (or newer) for those saves.** - [New] Directional lane connectors #1492 #1214 #1211 (kianzarrin, Chamëleon) - [New] Lane routing diagnostic tool for developers #1549 #1537 #1534 (kianzarrin) - [New] Chinese road sign theme #1523 (kvakvs, lokpro, TianQiBuTian) - [Mod] Incompatible: Two more CSM mods #1481 (StayHungryStayFoolish, aubergine18) - [Mod] Incompatible: 交通管理器 汉化版TMPE_V11_STABLE #1481 (StayHungryStayFoolish, aubergine18) - [Mod] Incompatible: Service Vehicles Manager 2.0 clone #1481 (StayHungryStayFoolish, aubergine18) - [Fixed] Speed limits not working on station tracks #1467 #1337 (Peacemak3r, FemboyPyro, aubergine18, krzychu124) - [Fixed] Patching `Reversible Tram AI` fails if mod subscribed but disabled #1471 #1470 (kianzarrin) - [Fixed] Lane connectors buggy on bidirectional tracks #1211 #784 (kianzarrin) - [Fixed] Zig-zagging routes on bidirectional tracks #1487 #1486 (kianzarrin) - [Fixed] Excessive track connections at junctions #1483 #1475 (kianzarrin) - [Fixed] Main menu button breaks on hot-reload #762 #1492 (kianzarrin) - [Fixed] Asset Editor crash when saving asset with no segments #1505 #1313 (krzychu124, kianzarrin) - [Fixed] Toggling certain mod options causes blank menu buttons #1516 #1514 (krzychu124) - [Fixed] Trams unable to turn due to lane arrows #1501 #1053 (WildQuoll, RLemonache, kianzarrin) - [Fixed] Parking AI: Residents ignoring `Electric Cars` district policy #1543 #1527 (krzychu124) - [Fixed] Parking AI: Drivers leaving city try to park at outside connection #1543 #1527 (krzychu124) - [Fixed] Parking AI: Non-dummy tourists not using electric cars #1543 #1527 (krzychu124) - [Fixed] Parking AI: Residents moving into city never have electric cars #1543 #1527 (krzychu124) - [Fixed] API: `ManagersFactory` not working #1548 (kianzarrin) - [Updated] 419 localisations updated #1523 (Dominik Kawula, shg166, John Lok Ho, Skazov, kvakvs, TwotoolusFLY_LSh.st, DucAnhLam, Márcio Saeger, Sanam Rao, Naruebet Chaipin, Nguyễn Tài Đức) - [Updated] Multiple icons updated, fallback theme, etc. #1523 (kvakvs) - [Updated] Separated road and tracked vehicle routing in Routing Manager #1501 (kianzarrin) - [Updated] Trains prefer to stay in lane at intersection #1483 #1475 (kianzarrin) - [Updated] Mod options: Drop-down lists converted to custom components #1512 #1510 #1468 (kianzarrin) - [Updated] Improve lane connector UI #1491 #1485 (kianzarrin) - [Updated] Routing Manager code clean-up #1493 #1477 (kianzarrin) - [Updated] Replace obsolete `GetSortedLanes` with extension #1522 #1521 #1496 #1490 (aubergine18) - [Updated] Replace obsolete `IsStartNode` with extension #1506 (aubergine18) - [Updated] Update `Microsoft.Unity.Analyzers` to version `1.13.0` #1513 (aubergine18) - [Updated] Add UI helpers for mod option sliders #1531 #1512 #1510 (kianzarrin) - [Removed] Flawed TTL API removed to prevent adoption #1495 (Elesbaan70)
Due by April 27, 2022•42/42 issues closedTBC
No due date•12/12 issues closedThis update adds two new features, overhauls mod options code, and improves modding API. - [New] `Disable Despawn` feature now has vehicle-type filters #1465 #1441 #1434 (Marconius6, lokpro, krzychu124) - [New] Timed Traffic Lights now available in Map and Scenario editors #1425 #959 (aubergine18) - [Mod] API: Mods can now use TMPE.API.dll alone, without referencing TrafficManager.dll #1448 (kianzarrin) - [Mod] API: TM:PE Harmony ID changed from `de.viathinksoft.tmpe` to `me.tmpe` #1456 #897 (krzychu124) - [Mod] Update: UUI version 2.2.1 via NuGet #1442 (kianzarrin) - [Fixed] `NullReferenceException` if version in global config is not set #1443 (krzychu124) - [Fixed] UI windows/overlays not consuming mouse events #1443 #934 #749 (somethingstarted, MacSergey, krzychu124) - [Fixed] Missing textures in Scenario Editor #1451 #1450 #1449 (krzychu124, kianzarrin) - [Fixed] Memory leak when closing Lane Arrows panels #1451 (krzychu124) - [Fixed] Features missing if starting new game after using asset editor #1425 #1423 #1422 (NateNate60, aubergine18) - [Fixed] Typo in notifier method name #1440 (aubergine18) - [Fixed] [Fixed] Roundabout quick setup not working #1494 #1464 #1455 #1429 #1425 #1422 (Abdré Von Rhenen, DeNordian, Tranquility0081, SkillzGamingYT, BenOniKenobi, aubergine18) - [Updated] Use game-defined elevation keymapping to select under/over-ground views #1454 #1326 (krzychu124) - [Updated] Add/update UI helpers for use in mod options #1431 #1430 #1424 #1419 (aubergine18) - [Updated] Refactoring mod options #1464 #1455 #1435 #1432 #1422 #1411 #1416 #1356 #1279 #62 (aubergine18) - [Updated] Replaced `Overlay Transparency` with `Overlay Opacity` #1432 #1268 (aubergine18) - [Updated] Minimum GUI/Overlay opacity limited to 10% #1432 #1409 (KHY-afk, aubergine18) - [Updated] Use `Prompt.Error` for error message display #1445 (aubergine18) - [Updated] Better handling of `KeyNotFound` exception when copying segments #1453 (kianzarrin) - [Updated] Improved mod option lifecycle for game/editors #1452 #1449 #1425 (aubergine18) - [Updated] Extension for managed-type `vehicleId` to `ExtVehicleType` #1444 (aubergine18) - [Updated] Simplify Harmony patching for Reversible Tram AI #1457 (kianzarrin) - [Updated] Un-invert `Options.disableDespawning` data byte #1465 #1463 (aubergine18, kianzarrin, krzychu124) - [Updated] `MayPublishSegmentChanges()` moved to `TMPELifecycle`; API unaffected #1432 (aubergine18) - [Updated] `Buses may ignore lane arrows` enabled by default when starting new city #1455 (aubergine18) - [Updated] Missing translations show trimmed locale key in `TEST` builds too #1465 (krzychu124) - [Removed] Obsolete gamebridge stuff from build script #1436 (aubergine18) - [Removed] "Apply AI changes right away" option; changes always applied immediately now #1432 (aubergine18, kvakvs)
Due by March 13, 2022•42/42 issues closedThis is a bugfix release to solve an ancient bug in the pathfinder which prevents road vehicles spawning/delivering at lanes with vehicle restrictions. - [Meta] TM:PE 11.6.4-hotfix-8 - [Meta] Bugfix for vehicle spawning/delivery on restricted lanes - [Mod] Malware: We are treating all mods by Chaos/Holy Water (same person) as targeted malware #1389 #1388 (aubergine18) - [Fixed] Allow vehicles to use vehicle-restricted lane when spawning/delivering #1381 #1380 #494 #85 (krzychu124)
Due by February 10, 2022•7/7 issues closedThis is a minor bugfix release. - [Meta] TM:PE 11.6.4-hotfix-7 - [Meta] Bugfix for default speeds which affects speed limits tool, overlays, and roundabout curvature speed - [Fixed] Default netinfo speed should only inspect customisable lanes #1362 #1346 (aubergine18) - [Fixed] Fix `SPEED_TO_MPH` value in `ApiConstants.cs` #1364 #1363 #988 (aubergine18) - [Removed] Obsolete: `SPEED_TO_MPH` and `SPEED_TO_KMPH` in `Constants.cs` #1367 #1364 #1363 (aubergine18)
Due by February 6, 2022•6/6 issues closedThis is a bugfix for lane connectors when using CSUR and similar network assets. - [Fixed] Missing lane connectors on CSUR and similar networks #1355 #1357 (krzychu124) - [Mod] Incompatible: All versions of Cities Skylines Multiplayer (CSM) #1360 #1359 (aubergine18) - [Updated] Internal changes to `CheckboxOption` code #1301 #1299 #1279 (aubergine18)
Due by February 5, 2022•6/6 issues closedUpdates to error checking/logging, and refinemens to pathfinder edition check. - [Meta] TM:PE 11.6.4-hotfix-5 - [Meta] Updates to error checking/logging, and refine pathfinder edition checks - [Updated] Catch and log errors in savegame options save/load #1345 (aubergine18) - [Updated] Pathfinder edition check refinements #1347 (aubergine18) - [Updated] Reduce severity of some normal log messages #1348 #1350 (aubergine18)
Due by February 2, 2022•5/5 issues closedThis is primarily a bugfix release targeting aircraft and info views issues. * [New] Filtered despawn tools in Maintenance options tab #1341 #270 (aubergine18) * [New] Ability to despawn specific vehicle categories when pathfinder is updated #1343 #485 (aubergine18) * [Fixed] Aircraft stuck at taxiway junction #1338 #1329 (krzychu124) * [Fixed] Aircraft taking off from taxiways #1338 #1327 (krzychu124) * [Fixed] Unable to edit underground nodes in Traffic info view #1333 #1330 (aubergine18) * [Updated] TM:PE toolbar closes in non-applicable info views #1333 (aubergine18)
Due by February 1, 2022•10/10 issues closedThis is a bug fix release: * [Meta] TM:PE 11.6.4-hotfix-3 * [Meta] This fixes rare issue on some PCs that are limited to single CPU core * [Fixed] Incorrect minimal number of path-find threads #1331 (krzychu124) * [Updated] Code clean-up: Refactor `OptionsManager.cs` #1321 (kvakvs, aubergine18) * [Updated] Show full version in UI and log file #1335 (aubergine18) * [Removed] Temporary: Don't auto-show What's New on TM:PE menu button click #1336 #1314 (krzychu124, aubergine18)
Due by January 29, 2022•5/5 issues closedWhat's New in TM:PE 11.6.4.2? This is a bugfix release to fix problem with speed limits on metro tracks. * [Meta] TM:PE 11.6.4-hotfix-2 * [Meta] Press `Page Down` to set speeds on tunnels ;) * [Fixed] Speed limit icons not appearing on metro tracks #1323 #1322 (krzychu124)
Due by January 27, 2022•3/3 issues closedTM:PE 11.6.5.0 is a pre-release to the TEST workshop page. It introduces full compatibility with Reversible Tram AI, and fixes some bugs. - [Meta] Due to targeted malware, we are unable to provide support if you have mods by `Chaos`/`Holy Water`/`drok`, even if those mods are currently malware-free #1391 (TM:PE Team) - [Meta] Compatible with Cities: Skylines v1.14.0-f9 #1387 (krzychu124) - [New] Overlays mod option to show default speed when overriding segment/lane speeds #1404 (aubergine18) - [New] Added API for external mods to query TM:PE mod options #1378 #1376 (aubergine18) - [Mod] Compatible: `Reversible Tram AI` full compatibility #1386 #1353 (sway2020) - [Mod] Compatible: `Supply Chain Coloring` workshop version only #1390 (aubergine18) - [Mod] Compatible: `Transfer Broker BETA` workshop version only #1390 (aubergine18) - [Mod] Incompatible: `TM:PE LABS` - discontinued (replaced by TM:PE TEST) #1390 (aubergine18) - [Mod] Incompatible: `Traffic Manager (Curated)` - unsupported clone #1390 (aubergine18) - [Mod] Incompatible: `TMPE:TrafficManager全部汉化` - unsupported clone #1390 (aubergine18) - [Fixed] `StackOverflowException` due to `What's New` panel autolayout #1393 #1314 (krzychu124) - [Fixed] Skip searching for best emergency lane for non-car vehicles #1408 (krzychu124) - [Updated] Speed Limits: Always use themed icons in segment/lane modes #1404 (aubergine18) - [Updated] Extend Harmony patch manager to allow manual patches #1386 #1361 (sway2020) - [Updated] Various code clean-up and micro optimisations #1413 #1407 #1406 #1401 #1400 #1399 #1398 #1397 #1396 (egi) - [Updated] Remove duplicate button clean-up code in lifecycle #1375 (aubergine18) - [Updated] Internal restructuring of mod options code #1403 #1369 #1370 #1371 #1373 #1374 (aubergine18) - [Updated] Translations for mod options, speed limits, traffic lights #1415 (krzychu124, freddy0419, Natchanok Kulphiwet, MamylaPuce, ipd, 田七不甜 TianQiBuTian, TwotoolusFLY_LSh.st, Never2333, 문주원 sky162178, MenschLennart, Chamëleon, John Deehe, Skazov, AlexofCA, CrankyAnt, Иван Соколов) - [Updated] Update assembly info metadata #1417 (krzychu124)
Due by February 16, 2022•31/31 issues closed* [Meta] TM:PE 11.6.4-hotfix-1 * [Updated] What's New panel updated to avoid recursive update issue #1319 #1317 #1314 (aubergine18) * [Fixed] Speed limit icons not appearing on rail tracks #1318 (krzychu124)
Due by January 26, 2022•3/3 issues closedThis initial release of v11.5.2 had bugs and was subsequently unpublished. - [Mod] Hotfix: `Barges (Cargo Ferries)` #1103 (krzychu124)
Due by May 9, 2021•1/1 issues closed- [Mod] Compatible: `Barges (Cargo Ferries)` #1112 (krzychu124) - [Mod] Compatible: `Movable Bridges` #1112 (krzychu124) - [Mod] Compatible: `81-Tiles` #1112 (krzychu124)
Due by May 27, 2021•1/1 issues closed* New: Compatibility hotfix for new BloodyPenguin's mod #1105 * Fixed: Problem with cargo trucks not respecting lane arrows and connections #1105 * Fixed: Alternative path position (outside connection detection when 81 tiles is active) #1105
Due by May 12, 2021•1/1 issues closed- [Meta] Includes all features from TM:PE 11.5.0 LABS - [New] Right-Click will exit tool and subsequently TM:PE toolbsar #1014 #1032 (HypoSim, krzychu124) - [New] Shift+Click speed limit on whole roundabout #920 #869 (thebugfixnet, kianzarrin) - [Mod] Fixed: `MOM` stay-in-lane for metro tracks #919 (kianzarrin) - [Fixed] Floating vehicles when Parking AI disabled #993 #846 (krzychu124) - [Fixed] Error thrown if segment info is null #957 (kianzarrin, thebugfixnet) - [Updated] Use locks and existing list in GenericObservable #909 (egi) - [Updated] RoadSelectionPanel icons optimized to 8bit #984 (Chamëleon)
Due by November 19, 2020•10/10 issues closed* Fixed: Issue with right click mouse button closing lane connection tool #1037
Due by November 21, 2020•1/1 issues closedThis milestone can be used for any issues/PRs that are not applicable to a milestone. Setting them to `Not Appliable` milestone helps with future issue/PR searches using the `no:milestone` filter to identify any closed issues/PRs that need assigning to a proper release milestone.
No due date•121/124 issues closedAirports DLC release. * [New] TM:PE 11.6 branch released as STABLE - huge thanks to our beta testers! * [Mod] Fixed: `Move It` traffic settings not copy/pasted in-game #1303 #1300 (krzychu124) * [Mod] Fixed: `Node Controller Renewal` silent fail place intersection #1308 #1307 (krzychu124) * [Mod] Fixed: `Intersection Marking Tool` silent fail place intersection #1308 #1307 (krzychu124) * [Updated] Compatibility update for Airports DLC #1230 (krzychu124) * [Updated] Reduce logging from `AssetDataExtension` in release builds #1296 #1295 (aubergine18) * [Updated] Translations for multiple languages #1304 (Chamëleon, MenschLennart, John Deehe, Skazov, AlexofCA, CrankyAnt, Иван Соколов, AduitSSH, John Lok Ho, DNSE, shg166, GiorgioHerbie, footbool, krzychu124, aubergine18, Dmytro Lytovchenko, Fizzy_LaFizz, Vladimír Krajč, alvaroer, Mahmoud Al Gammal, ipd, 田七不甜, vitalii201, 許景翔, Mehmet Ömer Tüzer, vicugna-pacos, kianzarrin, Mbyron26, Headspike, lennier3, kevinlin18, Ikki_di_Phoenix) * [Updated] Reorganise General options tab #1306 #1262 (aubergine18) * [Updated] Improved compatibility checks, inhibit `Resume` if problems detected #1310 #1309 #699 #697 (aubergine18)
Due by January 25, 2022•14/14 issues closedAdded: - New Speed Limits UI #1168 - New countries for speed limit designs #1260 - Apply default speed limits to all elevations #1233 - Road sign themes reloadable + Canadian signs #1215 - More API methods #1209 Fixed: - regression: Auto TTL should set-up dedicated turning lanes properly #1242 - fix position of lane arrow tool for different resolutions. #1237 - update routings after modifying dedicated turning lanes policy #1236 - checkbox label text wrap for some very long options #1232 - update SPEED_TO_MPH constant to correct value #1224 - fixed JRM transparency #1217 - U-turn policy on T junctions #1212 - routing manager lane connection check #1210 - recalculation after lane connection remove #1199 - priority signs tool not working #1189 - improved lifecycle of TMPE tool #1188 - Trains are not counted as waiting at timed traffic lights at rail junctions #1184, #1173 - update UUI version #1182 Updated: - mod compatibility: Replace hardcoded CitizenUnit buffer limits with buffer size detection #1192 - mod compatibility: Incompatible detector improvements, CSMultiplayer marked as incompatible #1196 - code clean up: Netutil cleanup #1273, Sl-cleanup #1275, Static texture classes are now proper CustomManagers #1265 - performance improvements: GetNode/Segment -> ToNode/Segment #1202, Refactoring/buffer to extension methods #1203, Converted almost all .m_segments.m_buffer[segmentId] calls to segment… #1204, Removed NetService and the GameBridge stuff #1194 - improvements with regards to memory efficiency, performance and overall code readability (Removed the ProcessCitizen and the CitizenHandler #1169, Switched from CO.IsFlagSet to Kian's IsFlagSet. #1186)
Due by January 8, 2022•61/61 issues closedcommit: 31a626b0a602a97dbcf1ee40428076116e67139d - fixed: cannot setup timed traffic lights on monorail nodes (#1160) - fixed: despawn off not working as expected (#1148) - updated: minor performance, memory efficiency improvements (#1161, #1162, #1164, #1165, thanks Egi)
Due by October 14, 2021•7/7 issues closedcommit: 0b2fa1fadf9008e255ee18b975dbec00a62a00a9 - fixed: reduced garbage memory generation (#1159, thanks Krzychu) - added: UnifiedUI mod integration, configuable in the mod options (#1153, thanks Kian) - added: GUI scaling for Traffic Lights and Speed Limits GUI (#1152 #1157, thanks Kian) - added: configurable TMPE.log path (#1151, thanks Kian) - updated: internal performance improvements to lane iterations (#1156, thanks Egi) - updated: internal changes in handling invalid segments (#1154, thanks Egi) - updated: internal changes to building service (#1150, thanks Egi) - updated: performance improvements to Speed Limits GUI (#1149, thanks Egi)
Due by September 21, 2021•14/14 issues closedcommit: 7bec86d7ef1e75aa925842699f355d7293832d83 - fixed: Comunity Content Pack detection (latest DLCs - Train Stations and Bridges & Piers) #1144 - fixed: incorrect height of vehicle restriction overlay when clicked on the hydro dam #1142 #741 - fixed: refreshing dedicated turning lanes after loading a savegame #1140 #1137 - fixed: custom path-finding initialization and patching - rewritten execution flow #1145 - updated: internal changes to speed limits code as part of changes required by new Speed Limits UI #1143
Due by August 25, 2021•7/7 issues closedcommit: 3d8c533603d8afa867f2a4d1de5e24ceb1a2deca - Added: First version of Notifier API for use by other mods #1127 - Added: Indonesian translation #1135 (Fizzy_LaFizz) - Fixed: Infinite loop when using shift modifier while changing speed limits #1131 #1128 - Fixed: Overlay transparency and UI opacity settings #1129 - Fixed: Half-segment detection when using lane arrow tool #1138 - Updated: Multiple translations #1135 (mjm92150, Ikki_di_Phoenix, GiorgioHerbie, vicugna-pacos, DNSE, JJTspanishguy, krzychu124, macsergey, Lasm Gratel, 許景翔 gk50125012, kevinlin18, Warintorn Choorasri, chameleon-tbn)
Due by August 10, 2021•7/7 issues closed- Updated: Custom PathFind performance improvements, lifted limit of threads for 8t+ CPUs, reduced simulation thread sleep multiplier for long pathfind queues #1114 - Fixed: Rare bug preventing calculation of segment lane routings due to invalid node/segment connection #1125 #1124
Due by June 17, 2021•3/3 issues closed- Updated: Lane connector tool - new shape, changed interactions in over/under-ground mode #985 #282 #3 (krzychu124) - Updated: Performance improvements in network flag detection #1118 (Kian) - Fixed: Cehicle/cim path invalidation after loading savegame #1117 (Kian) - Fixed: Reloading textures with translation #1121 #1099 (@TianQiBuTian, krzychu124)
Due by June 8, 2021•8/8 issues closed- Merge hotfixes from TM:PE 11.5.2-hotfix-2 #1113 (krzychu124) - Hotfix: Barges - Cargo Ferries #1112 (krzychu124) - Hotfix: for Movable Bridge #1112 (krzychu124) - Fixed: Unified alternative path position with 81-Tiles #1112 (krzychu124)
Due by May 28, 2021•1/1 issues closed#### TM:PE 11.6.3.0 TEST, 19/01/2022 - [New] What's New panel #118 #1284 (krzychu124, aubergine18) - [Mod] Incompatible: `Traffic++ V2` - ancient mod, breaks game #1287 (aubergine18) - [Fixed] App mode detection #1290 #1289 #1286 (krzychu124) - [Fixed] Versioned atlas to ensure textures load properly #1281 (kianzarrin) - [Updated] Speed Limits manager for asset editor and mods #1277 #1285 (kianzarrin, krzychu124)
Due by January 19, 2022•11/11 issues closed- Due by May 24, 2023•6/6 issues closed
- Added: Undo features for roundabouts and priority roads (#863, #860) - Added: Roundabout setup - speeds based on road curvature (thanks scottmcm!) (#863, #793) - Added: Roundabout setup - ban parking in/near roundabout (#863, #578) - Added: Roundabout setup - allow/disallow enter blocked junction (#863, #578) - Added: SkyTools Benchmark library for performance testing (thanks egi, dymanoid!) (#907) - Added: SkyTools Common & Patching libraries (thanks egi, dymanoid!) (#907) - Added: Microsoft.Unity.Analyzers (thanks egi, alexrp, sailro, Microsoft) (#949, #922, #916) - Improved: Shift+Click speed limit on whole roundabout (thanks thebugfixnet for idea!) (#920, #869) - Improved: GenericObservable - use locks; re-use existing list to reduce gc (thanks egi!) (#909) - Improved: Parking AI and Pathfinder use cached spiral grid coords (thanks egi!) (#906) - Improved: Bezier accuracy of lane overlays (thanks MacSergey for spotting!) (#932) - Fixed: PostVanAI compatibility with 81 Tiles mod (#943, #895) - Fixed: Stay-in-lane for MOM mod metro tracks (#919) - Fixed: TMPE state changes after using free camera mode (thanks Biffa for spotting!) (#938) - Fixed: Typo in priority roads tooltip locale id (thanks TianQiBuTian!) (#904) - Fixed: Code analyzer warnings (thanks egi!) (#941, #930, #928, #927, #926, #918, #917) - Updated: Simplified spawn/despawn patches to Harmony prefixes (#943, #921, #864, #462) - Updated: Spiral grid coords caching to reduce gc and improve performance (thanks egi!) (#906) - Updated: Migrated to Harmony 2.x (#943, #921, #866, #783, #782) - Updated: Change severity of IDE0003 to `none` (#948, #940, #931) - Updated: Improved Harmony error reporting (#933) - Removed: Finalizers (thanks egi!) (#915) - Removed: Legacy detour code (#866, #731) - Removed: Legacy CSUtil benchmarking code (thanks egi!) (#914, #907) - Removed: Useless `#if PARKINGAI` conditions (thanks egi!) (#929) - Removed: Legacy non-referenced code (thanks egi!) (#937) - Removed: `ThreadingExtension.OnUpdate()` :D (#938) - Removed: `Functional.cs` and `IVisitor.cs` (thanks egi!) (#941)
Due by May 16, 2021•124/124 issues closedImprovements to dedicated turning lanes: - Added: State machine for dedicated turning lanes (#755, #567) - Fixed: Default turning lane on wrong side (#755, #671) - Meta: Repeat application of turning lane shortcut will cycle through available options
Due by April 15, 2020•5/5 issues closedMinor bug fixes: - Fixed: Icons not showing when selecting node (thanks xenoxaos for reporting!) (#839, #838) - Fixed: Bug in StartPathFind() if building missing (thanks ninjanoobslayer for reporting!) (#834, #840) - Updated: StartPathFind() will automatically run diagnostic logging on errors (#834) - Updated: Resident/Tourist status logic simplified (#837)
Due by April 14, 2020•6/6 issues closed- Added: Bulk customisation buttons on road info panel (#631, #691, #557, #542, #541, #539, #537) - Added: While toolbar visible, click road = show info panel; right-click = hide (#631, #822, #557, #29) - Added: Custom icons for road panel (thanks Chamëleon!) (#892, #887) - Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421) - Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720) - Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858) - Fixed: Random UI bug when `UIView.GetAView()` is `null` (#868) - Fixed: Toolbar can sometimes go off-screen or disappear (#877, #868, #849, #848, #819) - Fixed: Toolbar buttons can escape toolbar (thanks to everyone who reported) (#850, #819) - Fixed: Toolbar position limited to partial screen area (#819) - Fixed: Parking button on toolbar always looks disabled (#858) - Fixed: Timed Traffic Light tool doesn't reset state between uses (#880, #861, #893) - Fixed: Confusing icon positions for junction restriction overlay (#845, #633) - Fixed: Lane connector node highlights not working (thanks Xyrhenix for reporting!) (#851, #830) - Fixed: Lane arrow 'reset' feature sometimes doesn't work (#891, #856, #738) - Fixed: Mod options sliders don't update tooltip when dragged (#857, #849) - Fixed: Slider tooltips update from wrong thread causing CTD (#880, #879) - Fixed: `NetSegment.CalculateCorner()` exception for unsubbed roads (#883, #881) - Updated: Toolbar rewrite - scalable, auto-arrange buttons, etc (#819, #523, #437, #38) - Updated: Replace vanilla priority road checkbox with TMPE tools (#631, #542, #7) - Updated: Consistent shortcuts for tools (#437, #587) - Updated: Reduced call stack in game bridge, culled unused code (#852) - Updated: Chinese Simplified translations (TianQiBuTian) (#720, #819, #851, #858) - Updated: Chinese Traditional translations (jrthsr700tmax) (#720, #819, #851, #858) - Updated: Czech translations (jakubpatek, LordOrodreth) (#720, #819, #851, #858) - Updated: Dutch translations (Headspike, CaptainKlums) (#720, #819, #851, #858) - Updated: English translations (kvakvs, kian.zarrin) (#720, #819, #851, #858) - Updated: French translations (mjm92150) (#720, #819, #851, #858) - Updated: German translations (BanditBloodwyn, Chamëleon, eilmannhenrik) (#720, #819, #851, #858) - Updated: Hungarian translations (StummeH) (#720, #819, #851, #858) - Updated: Japanese translations (mashitaro) (#720, #819, #851, #858) - Updated: Polish translations (krzychu1245, Chamëleon) (#720, #819, #851, #858) - Updated: Russian translations (kvakvs) (#720, #819, #851, #858) - Updated: Turkish translations (revolter00) (#720, #819, #851, #858) - Updated: Ukrainian translations (kvakvs) (#720, #819, #851, #858) - Removed: `LogicUtil.CheckFlags()` and associated files evicted (#852)
Due by May 16, 2020•38/38 issues closed- Fixed: Timed Traffic Lights bugs caused by v11.3.0 update (thanks to everyone who reported the bug!) (#828, #824) - Updated: Trees Respiration mod is now compatible with TM:PE v11! (Thanks Klyte45!) (#831, #614, #611, #563, #484)
Due by April 11, 2020•3/3 issues closed- Fixed: Unable to set default speed limits for roads that need DLCs (#821, #818)
Due by April 7, 2020•2/2 issues closed- Added: Advanced auto lane connector tool (select a node, then `Ctrl + S`) (#706, #703) - Fixed: Stay-in-lane should not connect solitary lanes (#706, #617) - Fixed: Lane arrows UI too small on some resolutions except at junctions (#726, #571) - Updated: Lane connectors: `Shift + S` changed to `Ctrl + S` (see Options > Keybinds tab) (#706) - Updated: Lane Arrows UI now respects UI scale slider (see Options > General tab) (#726) - Updated: Improved UI for lane arrows tool (#726, #571) - Updated: British translations (charlco, kvakvs, kian.zarrin) (#726) - Updated: Chinese Simplified translations (wxf26054) (#726) - Updated: Dutch translations (CaptainKlums) (#726) - Updated: English translations (kian.zarrin, kvakvs) (#726) - Updated: French translations (mjm92150, Stuart) (#726) - Updated: German translations (eilmannhenrik, BanditBloodwyn, Rodirik, Cirez) (#726) - Updated: Hungarian translations (szekely.david9) (#726) - Updated: Italian translations (emiliomacchione, DelvecchioSimone) (#726) - Updated: Korean translations (TwotoolusFLY_LSh.s, neinnew) (#726) - Updated: Polish translations (krzychu1245, dom.kawula) - Updated: Portuguese translations (BS_BlackScout) (#726) - Updated: Russian translations (kvakvs) (#726) - Updated: Turkish translations (revolter00, Koopr) (#726) - Updated: Ukranian translations (kvakvs) (#726)
No due date•6/6 issues closedMinor bugfix to mod compatibility checker: - Fixed: GetModName() when user has two mods with same assembly name/version (#812, #811) - Updated: Game version badges in readme (#806) - Updated: Mod version, and changelogs (#816)
Due by April 4, 2020•4/4 issues closed- Fixed: CustomPathManager nullpointer on exit from asset/map editor (#794) - Fixed: Add missing Trolleybus vehicle category (#794) - Fixed: CustomPathManager NullPointerException on second load (#794)
Due by March 29, 2020•2/2 issues closed- Fixed: One-click traffic lights wrong way on RHT maps, murdering pedestrians (#770, #769, #690)
Due by March 2, 2020•4/4 issues closed