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  • No due date
    2/2 issues closed
  • Performance optimizations, compatibility with other mods, updated translations. Includes compatibility patch for upcoming game update

    Due by March 22, 2023
    9/9 issues closed
  • Due by December 13, 2022
    11/11 issues closed
  • Game update 1.15.1-f4

    Due by November 15, 2022
    4/4 issues closed
  • Bug fixing related with compatibility patch changes

    Due by September 16, 2022
    6/6 issues closed
  • No due date
    2/2 issues closed
  • No due date
    3/3 issues closed
  • Another round of bug-fixing before Stable release

    No due date
    2/2 issues closed
  • Minor bugfixing before release to Stable

    No due date
    3/3 issues closed
  • * [New] Veitnamese translation Locale key updates #1551 (DucAnhLam) * [Updated] Api update: TrafficLights/JunctionRestrictions, Road sign theme, extended LaneEndTransitionGroup #1577 (kianzarrin) * [Updated] Translations for multiple languages #1551 #1344 * [Fixed] Simulation Accuracy setting regression #1560 #1554 (krzychu124) * [Fixed] Fix regression with version naming #1568 (krzychu124)

    Due by June 1, 2022
    6/6 issues closed
  • - [Meta] This release adds a new language, updates translations, and improves lane routing - [New] Veitnamese translation #1551 (DucAnhLam) - [Updated] Separate road and track lane routing #1550 #1546 #1545 #354 (kianzarrin) - [Updated] Translations for multiple languages #1551 #1344 (Nguyễn Tài Đức, OldEj, AduitSSH, Chamëleon, 문주원, krzychu124, shg166, John Lok Ho, Márcio Saeger, DucAnhLam, DNSE, Arne Peirs, Neoone, Fatih YILDIRIM, Zeldslayer, GiorgioHerbie, krzychu124)

    Due by July 24, 2022
    27/27 issues closed
  • - **[Meta] This release improves Lane Routing (UI, trams, trains, etc.), Parking AI (electric cars), and icon themes.** - **[Meta] TM:PE data format change: Old cities will still load (data converted automatically), but after saving you'll need TM:PE 11.6.5.2 (or newer) for those saves.** - [New] Directional lane connectors #1492 #1214 #1211 (kianzarrin, Chamëleon) - [New] Lane routing diagnostic tool for developers #1549 #1537 #1534 (kianzarrin) - [New] Chinese road sign theme #1523 (kvakvs, lokpro, TianQiBuTian) - [Mod] Incompatible: Two more CSM mods #1481 (StayHungryStayFoolish, aubergine18) - [Mod] Incompatible: 交通管理器 汉化版TMPE_V11_STABLE #1481 (StayHungryStayFoolish, aubergine18) - [Mod] Incompatible: Service Vehicles Manager 2.0 clone #1481 (StayHungryStayFoolish, aubergine18) - [Fixed] Speed limits not working on station tracks #1467 #1337 (Peacemak3r, FemboyPyro, aubergine18, krzychu124) - [Fixed] Patching `Reversible Tram AI` fails if mod subscribed but disabled #1471 #1470 (kianzarrin) - [Fixed] Lane connectors buggy on bidirectional tracks #1211 #784 (kianzarrin) - [Fixed] Zig-zagging routes on bidirectional tracks #1487 #1486 (kianzarrin) - [Fixed] Excessive track connections at junctions #1483 #1475 (kianzarrin) - [Fixed] Main menu button breaks on hot-reload #762 #1492 (kianzarrin) - [Fixed] Asset Editor crash when saving asset with no segments #1505 #1313 (krzychu124, kianzarrin) - [Fixed] Toggling certain mod options causes blank menu buttons #1516 #1514 (krzychu124) - [Fixed] Trams unable to turn due to lane arrows #1501 #1053 (WildQuoll, RLemonache, kianzarrin) - [Fixed] Parking AI: Residents ignoring `Electric Cars` district policy #1543 #1527 (krzychu124) - [Fixed] Parking AI: Drivers leaving city try to park at outside connection #1543 #1527 (krzychu124) - [Fixed] Parking AI: Non-dummy tourists not using electric cars #1543 #1527 (krzychu124) - [Fixed] Parking AI: Residents moving into city never have electric cars #1543 #1527 (krzychu124) - [Fixed] API: `ManagersFactory` not working #1548 (kianzarrin) - [Updated] 419 localisations updated #1523 (Dominik Kawula, shg166, John Lok Ho, Skazov, kvakvs, TwotoolusFLY_LSh.st, DucAnhLam, Márcio Saeger, Sanam Rao, Naruebet Chaipin, Nguyễn Tài Đức) - [Updated] Multiple icons updated, fallback theme, etc. #1523 (kvakvs) - [Updated] Separated road and tracked vehicle routing in Routing Manager #1501 (kianzarrin) - [Updated] Trains prefer to stay in lane at intersection #1483 #1475 (kianzarrin) - [Updated] Mod options: Drop-down lists converted to custom components #1512 #1510 #1468 (kianzarrin) - [Updated] Improve lane connector UI #1491 #1485 (kianzarrin) - [Updated] Routing Manager code clean-up #1493 #1477 (kianzarrin) - [Updated] Replace obsolete `GetSortedLanes` with extension #1522 #1521 #1496 #1490 (aubergine18) - [Updated] Replace obsolete `IsStartNode` with extension #1506 (aubergine18) - [Updated] Update `Microsoft.Unity.Analyzers` to version `1.13.0` #1513 (aubergine18) - [Updated] Add UI helpers for mod option sliders #1531 #1512 #1510 (kianzarrin) - [Removed] Flawed TTL API removed to prevent adoption #1495 (Elesbaan70)

    Due by April 27, 2022
    42/42 issues closed
  • TBC

    No due date
    12/12 issues closed
  • This update adds two new features, overhauls mod options code, and improves modding API. - [New] `Disable Despawn` feature now has vehicle-type filters #1465 #1441 #1434 (Marconius6, lokpro, krzychu124) - [New] Timed Traffic Lights now available in Map and Scenario editors #1425 #959 (aubergine18) - [Mod] API: Mods can now use TMPE.API.dll alone, without referencing TrafficManager.dll #1448 (kianzarrin) - [Mod] API: TM:PE Harmony ID changed from `de.viathinksoft.tmpe` to `me.tmpe` #1456 #897 (krzychu124) - [Mod] Update: UUI version 2.2.1 via NuGet #1442 (kianzarrin) - [Fixed] `NullReferenceException` if version in global config is not set #1443 (krzychu124) - [Fixed] UI windows/overlays not consuming mouse events #1443 #934 #749 (somethingstarted, MacSergey, krzychu124) - [Fixed] Missing textures in Scenario Editor #1451 #1450 #1449 (krzychu124, kianzarrin) - [Fixed] Memory leak when closing Lane Arrows panels #1451 (krzychu124) - [Fixed] Features missing if starting new game after using asset editor #1425 #1423 #1422 (NateNate60, aubergine18) - [Fixed] Typo in notifier method name #1440 (aubergine18) - [Fixed] [Fixed] Roundabout quick setup not working #1494 #1464 #1455 #1429 #1425 #1422 (Abdré Von Rhenen, DeNordian, Tranquility0081, SkillzGamingYT, BenOniKenobi, aubergine18) - [Updated] Use game-defined elevation keymapping to select under/over-ground views #1454 #1326 (krzychu124) - [Updated] Add/update UI helpers for use in mod options #1431 #1430 #1424 #1419 (aubergine18) - [Updated] Refactoring mod options #1464 #1455 #1435 #1432 #1422 #1411 #1416 #1356 #1279 #62 (aubergine18) - [Updated] Replaced `Overlay Transparency` with `Overlay Opacity` #1432 #1268 (aubergine18) - [Updated] Minimum GUI/Overlay opacity limited to 10% #1432 #1409 (KHY-afk, aubergine18) - [Updated] Use `Prompt.Error` for error message display #1445 (aubergine18) - [Updated] Better handling of `KeyNotFound` exception when copying segments #1453 (kianzarrin) - [Updated] Improved mod option lifecycle for game/editors #1452 #1449 #1425 (aubergine18) - [Updated] Extension for managed-type `vehicleId` to `ExtVehicleType` #1444 (aubergine18) - [Updated] Simplify Harmony patching for Reversible Tram AI #1457 (kianzarrin) - [Updated] Un-invert `Options.disableDespawning` data byte #1465 #1463 (aubergine18, kianzarrin, krzychu124) - [Updated] `MayPublishSegmentChanges()` moved to `TMPELifecycle`; API unaffected #1432 (aubergine18) - [Updated] `Buses may ignore lane arrows` enabled by default when starting new city #1455 (aubergine18) - [Updated] Missing translations show trimmed locale key in `TEST` builds too #1465 (krzychu124) - [Removed] Obsolete gamebridge stuff from build script #1436 (aubergine18) - [Removed] "Apply AI changes right away" option; changes always applied immediately now #1432 (aubergine18, kvakvs)

    Due by March 13, 2022
    42/42 issues closed
  • This is a bugfix release to solve an ancient bug in the pathfinder which prevents road vehicles spawning/delivering at lanes with vehicle restrictions. - [Meta] TM:PE 11.6.4-hotfix-8 - [Meta] Bugfix for vehicle spawning/delivery on restricted lanes - [Mod] Malware: We are treating all mods by Chaos/Holy Water (same person) as targeted malware #1389 #1388 (aubergine18) - [Fixed] Allow vehicles to use vehicle-restricted lane when spawning/delivering #1381 #1380 #494 #85 (krzychu124)

    Due by February 10, 2022
    7/7 issues closed
  • This is a minor bugfix release. - [Meta] TM:PE 11.6.4-hotfix-7 - [Meta] Bugfix for default speeds which affects speed limits tool, overlays, and roundabout curvature speed - [Fixed] Default netinfo speed should only inspect customisable lanes #1362 #1346 (aubergine18) - [Fixed] Fix `SPEED_TO_MPH` value in `ApiConstants.cs` #1364 #1363 #988 (aubergine18) - [Removed] Obsolete: `SPEED_TO_MPH` and `SPEED_TO_KMPH` in `Constants.cs` #1367 #1364 #1363 (aubergine18)

    Due by February 6, 2022
    6/6 issues closed
  • This is a bugfix for lane connectors when using CSUR and similar network assets. - [Fixed] Missing lane connectors on CSUR and similar networks #1355 #1357 (krzychu124) - [Mod] Incompatible: All versions of Cities Skylines Multiplayer (CSM) #1360 #1359 (aubergine18) - [Updated] Internal changes to `CheckboxOption` code #1301 #1299 #1279 (aubergine18)

    Due by February 5, 2022
    6/6 issues closed
  • Updates to error checking/logging, and refinemens to pathfinder edition check. - [Meta] TM:PE 11.6.4-hotfix-5 - [Meta] Updates to error checking/logging, and refine pathfinder edition checks - [Updated] Catch and log errors in savegame options save/load #1345 (aubergine18) - [Updated] Pathfinder edition check refinements #1347 (aubergine18) - [Updated] Reduce severity of some normal log messages #1348 #1350 (aubergine18)

    Due by February 2, 2022
    5/5 issues closed
  • This is primarily a bugfix release targeting aircraft and info views issues. * [New] Filtered despawn tools in Maintenance options tab #1341 #270 (aubergine18) * [New] Ability to despawn specific vehicle categories when pathfinder is updated #1343 #485 (aubergine18) * [Fixed] Aircraft stuck at taxiway junction #1338 #1329 (krzychu124) * [Fixed] Aircraft taking off from taxiways #1338 #1327 (krzychu124) * [Fixed] Unable to edit underground nodes in Traffic info view #1333 #1330 (aubergine18) * [Updated] TM:PE toolbar closes in non-applicable info views #1333 (aubergine18)

    Due by February 1, 2022
    10/10 issues closed
  • This is a bug fix release: * [Meta] TM:PE 11.6.4-hotfix-3 * [Meta] This fixes rare issue on some PCs that are limited to single CPU core * [Fixed] Incorrect minimal number of path-find threads #1331 (krzychu124) * [Updated] Code clean-up: Refactor `OptionsManager.cs` #1321 (kvakvs, aubergine18) * [Updated] Show full version in UI and log file #1335 (aubergine18) * [Removed] Temporary: Don't auto-show What's New on TM:PE menu button click #1336 #1314 (krzychu124, aubergine18)

    Due by January 29, 2022
    5/5 issues closed
  • What's New in TM:PE 11.6.4.2? This is a bugfix release to fix problem with speed limits on metro tracks. * [Meta] TM:PE 11.6.4-hotfix-2 * [Meta] Press `Page Down` to set speeds on tunnels ;) * [Fixed] Speed limit icons not appearing on metro tracks #1323 #1322 (krzychu124)

    Due by January 27, 2022
    3/3 issues closed
  • TM:PE 11.6.5.0 is a pre-release to the TEST workshop page. It introduces full compatibility with Reversible Tram AI, and fixes some bugs. - [Meta] Due to targeted malware, we are unable to provide support if you have mods by `Chaos`/`Holy Water`/`drok`, even if those mods are currently malware-free #1391 (TM:PE Team) - [Meta] Compatible with Cities: Skylines v1.14.0-f9 #1387 (krzychu124) - [New] Overlays mod option to show default speed when overriding segment/lane speeds #1404 (aubergine18) - [New] Added API for external mods to query TM:PE mod options #1378 #1376 (aubergine18) - [Mod] Compatible: `Reversible Tram AI` full compatibility #1386 #1353 (sway2020) - [Mod] Compatible: `Supply Chain Coloring` workshop version only #1390 (aubergine18) - [Mod] Compatible: `Transfer Broker BETA` workshop version only #1390 (aubergine18) - [Mod] Incompatible: `TM:PE LABS` - discontinued (replaced by TM:PE TEST) #1390 (aubergine18) - [Mod] Incompatible: `Traffic Manager (Curated)` - unsupported clone #1390 (aubergine18) - [Mod] Incompatible: `TMPE:TrafficManager全部汉化` - unsupported clone #1390 (aubergine18) - [Fixed] `StackOverflowException` due to `What's New` panel autolayout #1393 #1314 (krzychu124) - [Fixed] Skip searching for best emergency lane for non-car vehicles #1408 (krzychu124) - [Updated] Speed Limits: Always use themed icons in segment/lane modes #1404 (aubergine18) - [Updated] Extend Harmony patch manager to allow manual patches #1386 #1361 (sway2020) - [Updated] Various code clean-up and micro optimisations #1413 #1407 #1406 #1401 #1400 #1399 #1398 #1397 #1396 (egi) - [Updated] Remove duplicate button clean-up code in lifecycle #1375 (aubergine18) - [Updated] Internal restructuring of mod options code #1403 #1369 #1370 #1371 #1373 #1374 (aubergine18) - [Updated] Translations for mod options, speed limits, traffic lights #1415 (krzychu124, freddy0419, Natchanok Kulphiwet, MamylaPuce, ipd, 田七不甜 TianQiBuTian, TwotoolusFLY_LSh.st, Never2333, 문주원 sky162178, MenschLennart, Chamëleon, John Deehe, Skazov, AlexofCA, CrankyAnt, Иван Соколов) - [Updated] Update assembly info metadata #1417 (krzychu124)

    Due by February 16, 2022
    31/31 issues closed
  • * [Meta] TM:PE 11.6.4-hotfix-1 * [Updated] What's New panel updated to avoid recursive update issue #1319 #1317 #1314 (aubergine18) * [Fixed] Speed limit icons not appearing on rail tracks #1318 (krzychu124)

    Due by January 26, 2022
    3/3 issues closed
  • This initial release of v11.5.2 had bugs and was subsequently unpublished. - [Mod] Hotfix: `Barges (Cargo Ferries)` #1103 (krzychu124)

    Due by May 9, 2021
    1/1 issues closed
  • - [Mod] Compatible: `Barges (Cargo Ferries)` #1112 (krzychu124) - [Mod] Compatible: `Movable Bridges` #1112 (krzychu124) - [Mod] Compatible: `81-Tiles` #1112 (krzychu124)

    Due by May 27, 2021
    1/1 issues closed
  • * New: Compatibility hotfix for new BloodyPenguin's mod #1105 * Fixed: Problem with cargo trucks not respecting lane arrows and connections #1105 * Fixed: Alternative path position (outside connection detection when 81 tiles is active) #1105

    Due by May 12, 2021
    1/1 issues closed
  • - [Meta] Includes all features from TM:PE 11.5.0 LABS - [New] Right-Click will exit tool and subsequently TM:PE toolbsar #1014 #1032 (HypoSim, krzychu124) - [New] Shift+Click speed limit on whole roundabout #920 #869 (thebugfixnet, kianzarrin) - [Mod] Fixed: `MOM` stay-in-lane for metro tracks #919 (kianzarrin) - [Fixed] Floating vehicles when Parking AI disabled #993 #846 (krzychu124) - [Fixed] Error thrown if segment info is null #957 (kianzarrin, thebugfixnet) - [Updated] Use locks and existing list in GenericObservable #909 (egi) - [Updated] RoadSelectionPanel icons optimized to 8bit #984 (Chamëleon)

    Due by November 19, 2020
    10/10 issues closed
  • * Fixed: Issue with right click mouse button closing lane connection tool #1037

    Due by November 21, 2020
    1/1 issues closed
  • This milestone can be used for any issues/PRs that are not applicable to a milestone. Setting them to `Not Appliable` milestone helps with future issue/PR searches using the `no:milestone` filter to identify any closed issues/PRs that need assigning to a proper release milestone.

    No due date
    121/124 issues closed
  • Airports DLC release. * [New] TM:PE 11.6 branch released as STABLE - huge thanks to our beta testers! * [Mod] Fixed: `Move It` traffic settings not copy/pasted in-game #1303 #1300 (krzychu124) * [Mod] Fixed: `Node Controller Renewal` silent fail place intersection #1308 #1307 (krzychu124) * [Mod] Fixed: `Intersection Marking Tool` silent fail place intersection #1308 #1307 (krzychu124) * [Updated] Compatibility update for Airports DLC #1230 (krzychu124) * [Updated] Reduce logging from `AssetDataExtension` in release builds #1296 #1295 (aubergine18) * [Updated] Translations for multiple languages #1304 (Chamëleon, MenschLennart, John Deehe, Skazov, AlexofCA, CrankyAnt, Иван Соколов, AduitSSH, John Lok Ho, DNSE, shg166, GiorgioHerbie, footbool, krzychu124, aubergine18, Dmytro Lytovchenko, Fizzy_LaFizz, Vladimír Krajč, alvaroer, Mahmoud Al Gammal, ipd, 田七不甜, vitalii201, 許景翔, Mehmet Ömer Tüzer, vicugna-pacos, kianzarrin, Mbyron26, Headspike, lennier3, kevinlin18, Ikki_di_Phoenix) * [Updated] Reorganise General options tab #1306 #1262 (aubergine18) * [Updated] Improved compatibility checks, inhibit `Resume` if problems detected #1310 #1309 #699 #697 (aubergine18)

    Due by January 25, 2022
    14/14 issues closed
  • Added: - New Speed Limits UI #1168 - New countries for speed limit designs #1260 - Apply default speed limits to all elevations #1233 - Road sign themes reloadable + Canadian signs #1215 - More API methods #1209 Fixed: - regression: Auto TTL should set-up dedicated turning lanes properly #1242 - fix position of lane arrow tool for different resolutions. #1237 - update routings after modifying dedicated turning lanes policy #1236 - checkbox label text wrap for some very long options #1232 - update SPEED_TO_MPH constant to correct value #1224 - fixed JRM transparency #1217 - U-turn policy on T junctions #1212 - routing manager lane connection check #1210 - recalculation after lane connection remove #1199 - priority signs tool not working #1189 - improved lifecycle of TMPE tool #1188 - Trains are not counted as waiting at timed traffic lights at rail junctions #1184, #1173 - update UUI version #1182 Updated: - mod compatibility: Replace hardcoded CitizenUnit buffer limits with buffer size detection #1192 - mod compatibility: Incompatible detector improvements, CSMultiplayer marked as incompatible #1196 - code clean up: Netutil cleanup #1273, Sl-cleanup #1275, Static texture classes are now proper CustomManagers #1265 - performance improvements: GetNode/Segment -> ToNode/Segment #1202, Refactoring/buffer to extension methods #1203, Converted almost all .m_segments.m_buffer[segmentId] calls to segment… #1204, Removed NetService and the GameBridge stuff #1194 - improvements with regards to memory efficiency, performance and overall code readability (Removed the ProcessCitizen and the CitizenHandler #1169, Switched from CO.IsFlagSet to Kian's IsFlagSet. #1186)

    Due by January 8, 2022
    61/61 issues closed
  • commit: 31a626b0a602a97dbcf1ee40428076116e67139d - fixed: cannot setup timed traffic lights on monorail nodes (#1160) - fixed: despawn off not working as expected (#1148) - updated: minor performance, memory efficiency improvements (#1161, #1162, #1164, #1165, thanks Egi)

    Due by October 14, 2021
    7/7 issues closed
  • commit: 0b2fa1fadf9008e255ee18b975dbec00a62a00a9 - fixed: reduced garbage memory generation (#1159, thanks Krzychu) - added: UnifiedUI mod integration, configuable in the mod options (#1153, thanks Kian) - added: GUI scaling for Traffic Lights and Speed Limits GUI (#1152 #1157, thanks Kian) - added: configurable TMPE.log path (#1151, thanks Kian) - updated: internal performance improvements to lane iterations (#1156, thanks Egi) - updated: internal changes in handling invalid segments (#1154, thanks Egi) - updated: internal changes to building service (#1150, thanks Egi) - updated: performance improvements to Speed Limits GUI (#1149, thanks Egi)

    Due by September 21, 2021
    14/14 issues closed
  • commit: 7bec86d7ef1e75aa925842699f355d7293832d83 - fixed: Comunity Content Pack detection (latest DLCs - Train Stations and Bridges & Piers) #1144 - fixed: incorrect height of vehicle restriction overlay when clicked on the hydro dam #1142 #741 - fixed: refreshing dedicated turning lanes after loading a savegame #1140 #1137 - fixed: custom path-finding initialization and patching - rewritten execution flow #1145 - updated: internal changes to speed limits code as part of changes required by new Speed Limits UI #1143

    Due by August 25, 2021
    7/7 issues closed
  • commit: 3d8c533603d8afa867f2a4d1de5e24ceb1a2deca - Added: First version of Notifier API for use by other mods #1127 - Added: Indonesian translation #1135 (Fizzy_LaFizz) - Fixed: Infinite loop when using shift modifier while changing speed limits #1131 #1128 - Fixed: Overlay transparency and UI opacity settings #1129 - Fixed: Half-segment detection when using lane arrow tool #1138 - Updated: Multiple translations #1135 (mjm92150, Ikki_di_Phoenix, GiorgioHerbie, vicugna-pacos, DNSE, JJTspanishguy, krzychu124, macsergey, Lasm Gratel, 許景翔 gk50125012, kevinlin18, Warintorn Choorasri, chameleon-tbn)

    Due by August 10, 2021
    7/7 issues closed
  • - Updated: Custom PathFind performance improvements, lifted limit of threads for 8t+ CPUs, reduced simulation thread sleep multiplier for long pathfind queues #1114 - Fixed: Rare bug preventing calculation of segment lane routings due to invalid node/segment connection #1125 #1124

    Due by June 17, 2021
    3/3 issues closed
  • - Updated: Lane connector tool - new shape, changed interactions in over/under-ground mode #985 #282 #3 (krzychu124) - Updated: Performance improvements in network flag detection #1118 (Kian) - Fixed: Cehicle/cim path invalidation after loading savegame #1117 (Kian) - Fixed: Reloading textures with translation #1121 #1099 (@TianQiBuTian, krzychu124)

    Due by June 8, 2021
    8/8 issues closed
  • - Merge hotfixes from TM:PE 11.5.2-hotfix-2 #1113 (krzychu124) - Hotfix: Barges - Cargo Ferries #1112 (krzychu124) - Hotfix: for Movable Bridge #1112 (krzychu124) - Fixed: Unified alternative path position with 81-Tiles #1112 (krzychu124)

    Due by May 28, 2021
    1/1 issues closed
  • #### TM:PE 11.6.3.0 TEST, 19/01/2022 - [New] What's New panel #118 #1284 (krzychu124, aubergine18) - [Mod] Incompatible: `Traffic++ V2` - ancient mod, breaks game #1287 (aubergine18) - [Fixed] App mode detection #1290 #1289 #1286 (krzychu124) - [Fixed] Versioned atlas to ensure textures load properly #1281 (kianzarrin) - [Updated] Speed Limits manager for asset editor and mods #1277 #1285 (kianzarrin, krzychu124)

    Due by January 19, 2022
    11/11 issues closed
  • Due by May 24, 2023
    6/6 issues closed
  • - Added: Undo features for roundabouts and priority roads (#863, #860) - Added: Roundabout setup - speeds based on road curvature (thanks scottmcm!) (#863, #793) - Added: Roundabout setup - ban parking in/near roundabout (#863, #578) - Added: Roundabout setup - allow/disallow enter blocked junction (#863, #578) - Added: SkyTools Benchmark library for performance testing (thanks egi, dymanoid!) (#907) - Added: SkyTools Common & Patching libraries (thanks egi, dymanoid!) (#907) - Added: Microsoft.Unity.Analyzers (thanks egi, alexrp, sailro, Microsoft) (#949, #922, #916) - Improved: Shift+Click speed limit on whole roundabout (thanks thebugfixnet for idea!) (#920, #869) - Improved: GenericObservable - use locks; re-use existing list to reduce gc (thanks egi!) (#909) - Improved: Parking AI and Pathfinder use cached spiral grid coords (thanks egi!) (#906) - Improved: Bezier accuracy of lane overlays (thanks MacSergey for spotting!) (#932) - Fixed: PostVanAI compatibility with 81 Tiles mod (#943, #895) - Fixed: Stay-in-lane for MOM mod metro tracks (#919) - Fixed: TMPE state changes after using free camera mode (thanks Biffa for spotting!) (#938) - Fixed: Typo in priority roads tooltip locale id (thanks TianQiBuTian!) (#904) - Fixed: Code analyzer warnings (thanks egi!) (#941, #930, #928, #927, #926, #918, #917) - Updated: Simplified spawn/despawn patches to Harmony prefixes (#943, #921, #864, #462) - Updated: Spiral grid coords caching to reduce gc and improve performance (thanks egi!) (#906) - Updated: Migrated to Harmony 2.x (#943, #921, #866, #783, #782) - Updated: Change severity of IDE0003 to `none` (#948, #940, #931) - Updated: Improved Harmony error reporting (#933) - Removed: Finalizers (thanks egi!) (#915) - Removed: Legacy detour code (#866, #731) - Removed: Legacy CSUtil benchmarking code (thanks egi!) (#914, #907) - Removed: Useless `#if PARKINGAI` conditions (thanks egi!) (#929) - Removed: Legacy non-referenced code (thanks egi!) (#937) - Removed: `ThreadingExtension.OnUpdate()` :D (#938) - Removed: `Functional.cs` and `IVisitor.cs` (thanks egi!) (#941)

    Due by May 16, 2021
    124/124 issues closed
  • Improvements to dedicated turning lanes: - Added: State machine for dedicated turning lanes (#755, #567) - Fixed: Default turning lane on wrong side (#755, #671) - Meta: Repeat application of turning lane shortcut will cycle through available options

    Due by April 15, 2020
    5/5 issues closed
  • Minor bug fixes: - Fixed: Icons not showing when selecting node (thanks xenoxaos for reporting!) (#839, #838) - Fixed: Bug in StartPathFind() if building missing (thanks ninjanoobslayer for reporting!) (#834, #840) - Updated: StartPathFind() will automatically run diagnostic logging on errors (#834) - Updated: Resident/Tourist status logic simplified (#837)

    Due by April 14, 2020
    6/6 issues closed
  • - Added: Bulk customisation buttons on road info panel (#631, #691, #557, #542, #541, #539, #537) - Added: While toolbar visible, click road = show info panel; right-click = hide (#631, #822, #557, #29) - Added: Custom icons for road panel (thanks Chamëleon!) (#892, #887) - Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421) - Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720) - Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858) - Fixed: Random UI bug when `UIView.GetAView()` is `null` (#868) - Fixed: Toolbar can sometimes go off-screen or disappear (#877, #868, #849, #848, #819) - Fixed: Toolbar buttons can escape toolbar (thanks to everyone who reported) (#850, #819) - Fixed: Toolbar position limited to partial screen area (#819) - Fixed: Parking button on toolbar always looks disabled (#858) - Fixed: Timed Traffic Light tool doesn't reset state between uses (#880, #861, #893) - Fixed: Confusing icon positions for junction restriction overlay (#845, #633) - Fixed: Lane connector node highlights not working (thanks Xyrhenix for reporting!) (#851, #830) - Fixed: Lane arrow 'reset' feature sometimes doesn't work (#891, #856, #738) - Fixed: Mod options sliders don't update tooltip when dragged (#857, #849) - Fixed: Slider tooltips update from wrong thread causing CTD (#880, #879) - Fixed: `NetSegment.CalculateCorner()` exception for unsubbed roads (#883, #881) - Updated: Toolbar rewrite - scalable, auto-arrange buttons, etc (#819, #523, #437, #38) - Updated: Replace vanilla priority road checkbox with TMPE tools (#631, #542, #7) - Updated: Consistent shortcuts for tools (#437, #587) - Updated: Reduced call stack in game bridge, culled unused code (#852) - Updated: Chinese Simplified translations (TianQiBuTian) (#720, #819, #851, #858) - Updated: Chinese Traditional translations (jrthsr700tmax) (#720, #819, #851, #858) - Updated: Czech translations (jakubpatek, LordOrodreth) (#720, #819, #851, #858) - Updated: Dutch translations (Headspike, CaptainKlums) (#720, #819, #851, #858) - Updated: English translations (kvakvs, kian.zarrin) (#720, #819, #851, #858) - Updated: French translations (mjm92150) (#720, #819, #851, #858) - Updated: German translations (BanditBloodwyn, Chamëleon, eilmannhenrik) (#720, #819, #851, #858) - Updated: Hungarian translations (StummeH) (#720, #819, #851, #858) - Updated: Japanese translations (mashitaro) (#720, #819, #851, #858) - Updated: Polish translations (krzychu1245, Chamëleon) (#720, #819, #851, #858) - Updated: Russian translations (kvakvs) (#720, #819, #851, #858) - Updated: Turkish translations (revolter00) (#720, #819, #851, #858) - Updated: Ukrainian translations (kvakvs) (#720, #819, #851, #858) - Removed: `LogicUtil.CheckFlags()` and associated files evicted (#852)

    Due by May 16, 2020
    38/38 issues closed
  • - Fixed: Timed Traffic Lights bugs caused by v11.3.0 update (thanks to everyone who reported the bug!) (#828, #824) - Updated: Trees Respiration mod is now compatible with TM:PE v11! (Thanks Klyte45!) (#831, #614, #611, #563, #484)

    Due by April 11, 2020
    3/3 issues closed
  • - Fixed: Unable to set default speed limits for roads that need DLCs (#821, #818)

    Due by April 7, 2020
    2/2 issues closed
  • - Added: Advanced auto lane connector tool (select a node, then `Ctrl + S`) (#706, #703) - Fixed: Stay-in-lane should not connect solitary lanes (#706, #617) - Fixed: Lane arrows UI too small on some resolutions except at junctions (#726, #571) - Updated: Lane connectors: `Shift + S` changed to `Ctrl + S` (see Options > Keybinds tab) (#706) - Updated: Lane Arrows UI now respects UI scale slider (see Options > General tab) (#726) - Updated: Improved UI for lane arrows tool (#726, #571) - Updated: British translations (charlco, kvakvs, kian.zarrin) (#726) - Updated: Chinese Simplified translations (wxf26054) (#726) - Updated: Dutch translations (CaptainKlums) (#726) - Updated: English translations (kian.zarrin, kvakvs) (#726) - Updated: French translations (mjm92150, Stuart) (#726) - Updated: German translations (eilmannhenrik, BanditBloodwyn, Rodirik, Cirez) (#726) - Updated: Hungarian translations (szekely.david9) (#726) - Updated: Italian translations (emiliomacchione, DelvecchioSimone) (#726) - Updated: Korean translations (TwotoolusFLY_LSh.s, neinnew) (#726) - Updated: Polish translations (krzychu1245, dom.kawula) - Updated: Portuguese translations (BS_BlackScout) (#726) - Updated: Russian translations (kvakvs) (#726) - Updated: Turkish translations (revolter00, Koopr) (#726) - Updated: Ukranian translations (kvakvs) (#726)

    No due date
    6/6 issues closed
  • Minor bugfix to mod compatibility checker: - Fixed: GetModName() when user has two mods with same assembly name/version (#812, #811) - Updated: Game version badges in readme (#806) - Updated: Mod version, and changelogs (#816)

    Due by April 4, 2020
    4/4 issues closed
  • - Fixed: CustomPathManager nullpointer on exit from asset/map editor (#794) - Fixed: Add missing Trolleybus vehicle category (#794) - Fixed: CustomPathManager NullPointerException on second load (#794)

    Due by March 29, 2020
    2/2 issues closed
  • - Fixed: One-click traffic lights wrong way on RHT maps, murdering pedestrians (#770, #769, #690)

    Due by March 2, 2020
    4/4 issues closed