I’m a software engineer at Apple, worked on RealityKit for iOS and visionOS and now working on a special project. I contributed to bringing up the first generation of Apple Vision Pro.
I’m passionate about building technologies that empower human behavior, including simulation, AI, and robotics. With a background in game engines, I love crafting interactive and immersive experiences that bridge the digital and physical worlds. I’m always exploring new ways to push the boundaries of innovation and human-computer interaction.
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Isetta Engine: A game engine which is built for demystifying the game engine development process. Written in C++.
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Alice's Adventure: A 2D adventure game creation tool for people with little game design experience. Written in JavaScript.