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Conditional save state for each selected path/branch #38

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As we know in visual novels, each choice leads to a different path of the story and can lead to a different ending as well. Any plan to automate this from within the plugin itself. I tested this, hard coded the choices then realized how messy it was and kinda hard to track down once you put a lot of texts (in my case it's more than 300k words)

I'm new to godot and considering on porting my unity game using this plugin if possible.

Thank you for this wonderful plugin... Cheers~

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