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As we know in visual novels, each choice leads to a different path of the story and can lead to a different ending as well. Any plan to automate this from within the plugin itself. I tested this, hard coded the choices then realized how messy it was and kinda hard to track down once you put a lot of texts (in my case it's more than 300k words)
I'm new to godot and considering on porting my unity game using this plugin if possible.