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@Chubbygummibear
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@Chubbygummibear Chubbygummibear commented Jan 8, 2024

Document the changes in your pull request

I ain't going to heaven after this one. I changed like everything about rendering. All in the name of bitmask smoothing for @ToasterBiome . I don't even know if I can really summerize what I did anymore after everything I changed. Players aren't really going to notice a difference, but everything is different code wise. Sorry and you're welcome

Unholy fusion of

With more I forget

Special thanks to @cowbot92, @JohnFulpWillard, @ToasterBiome, @LazennG, @Moltijoe, @LemonInTheDark, @azzzertyy and other people I love you

List of things I gotta fix: (updated 1/11/24)

  • bluespace locker planes/layer
  • stations slowly getting overtaken by darkness probably due to static/dynamic lighting mismatch from roundstart
  • wood walls have no sprites
  • reinforced plasma windows
  • centcomm bays aren't fullbright
  • some stair icons missing
  • windoors not stopping people sometimes
  • people not slipping right

List of things I gotta fix: (updated 1/23/24)

  • reinforced windows can we walked through when sliding
  • holodeck broken on icemeta
  • pda double message sent (ignored for now)
  • vents and scrubbers under floor tiles
  • ai static layer broken
  • false walls disappear when opened
  • ice sheets icon broken
  • gps arrows broken
  • dragging mats not collecting
  • clockies don't have consoles

List of things I gotta fix: (updated 1/29/24)

  • ventcrawling visuals
  • laser pointer overlay
  • borg not being able to return to ai on death??
  • modular consoles not having screens for bridge
  • atmos not updating between space and rooms (maybe my fault?)

Why is this good for the game?

Trust

Testing

Dude Trust

Spriting

Tables are different

Wiki Documentation

Uhhhh

Changelog

🆑 Chubbygummibear, cowbot92, JohnFulpWillard, ToasterBiome, LazennG, Moltijoe, LemonInTheDark, azzzertyy
rscadd: Rendering backend is like 200% different
rscadd: stuff glows in the dark
rscdel: Overlay smoothing is dead
bugfix: Cameras and other popup maps work on clients >1615
bugfix: mapmerge tool shouldn't blow up multi-z maps anymore
wip: Yes
mapping: icemeta got flipped but it should be the same from top to bottom
experimental: yeah
/:cl:

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LGIM

Yogbot-13 added a commit that referenced this pull request Feb 18, 2024
For an event round (Chubby said its safe to use)
@ToasterBiome ToasterBiome merged commit 0fda5cf into yogstation13:master Feb 18, 2024
Yogbot-13 added a commit that referenced this pull request Feb 18, 2024
@adamsong adamsong mentioned this pull request Feb 20, 2024
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DO NOT MERGE Should not be merged without express approval from a Head Dev Feature This adds new content to the game Fix This fixes an issue. Please link issues in fix PRs Github changes to the .github folder Literally the best PR My god its beautiful Mapping Will result in a change to a map. Revert / Deletion Altoids is probably mad about this Test Merge - Requested This PR is waiting for a test merge to be scheduled Test Merge - Scheduled This PR is waiting to be test merged

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