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Releases: yairm210/Unciv

4.17.14

15 Aug 08:15
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4.17.14

Fixed map editor tile click not displaying tile stats

Ranged strength comparison for unique units correctly translated

By SeventhM:

  • Fix Ruin rewards with multiple triggerables only giving the first effect
  • Add in Target Unit check for uniques when entering combat

Add countable for [stat] Per Turn - By RobLoach

4.17.13

11 Aug 20:16
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4.17.13

By EmperorPinguin:

  • AI: build more workers
  • AI: Better settler automation

Fix combat conditionals not working correctly - By SeventhM

4.17.12

06 Aug 20:15
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4.17.12

Fixed spy surveillance progressing tech stealing when no techs are available to steal

Bugfix: Building 'improvement to create' no longer cached across rulesets

Fixed city states getting all techs when only 1 major civ remains

Many small automation improvements - By EmperorPinguin

'Upon entering war' uniques - By PLynx01

4.17.11-patch1

02 Aug 21:18
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4.17.11-patch1

4.17.11

01 Aug 10:33
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4.17.11

Fix Ancient Ruin benefit on higher difficulties - By RobLoach

Multiplayer: Only bring forth AuthPopup if server explicitly returns 401 - By touhidurrr

Modding: 'can settle' unique able accept tile filters for water and impassible tiles - By Emandac

4.17.10

29 Jul 14:09
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4.17.10

Fix crash when opening victory screen on the first turn

modding: Add misspelling corrections to unique parameters in mod checker

By SomeTroglodyte:

  • Fix unit icon disappearing on right-click of unit's tile
  • Fix autoplay+tutorials softlock

By EmperorPinguin:

  • AI: exclude great general from escort logic
  • AI: better utilization of promoted units
  • AI: lower threshold for minimum acceptable newcity tile

Add unit action icons for triggerables - By RobLoach

4.17.9-patch1

25 Jul 14:18
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4.17.9-patch1

4.17.9

25 Jul 10:28
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4.17.9

Remove irrelevant counteroffer notifications when the trade request is invalid

By EmperorPinguin:

  • AI: better explore logic
  • AI: reduce food weight for small cities
  • AI: able to choose instant heal promotions
  • AI: don't annex cities if it causes severe unhappiness

Add 'on [difficulty] or higher' conditional - By RobLoach

By metablaster:

  • Show religion display name when enhancement is made
  • Fix embassy trade offer crashes

4.17.8-patch1

24 Jul 06:57
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4.17.8-patch1

4.17.8: Version rollout (#13693)

23 Jul 20:15
55df838
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4.17.8

By EmperorPinguin:

  • Perf: remove AI personality for citizen assignment
  • AI: Update city construction evaluation of buildings + workboats
  • Bugfix: Update WorkerAutomation.kt

By SomeTroglodyte:

  • Minor UI fix: Don't display the WLTK fireworks over the detailed stats popup
  • Enable the 'triggers global alert' unique for most uniques

Civilopedia: Add Revealed By on Tile Resource screen - By RobLoach

Multiplayer Chat Support - By touhidurrr