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This issue is meant as a collection of features that religion should include once implemented. I have started working on this very large new feature, and am planning to gradually implement more parts of it over the following weeks/months. While waiting for previous PR to be merged, I'll make smaller updates for other features in the meantime. The issues below are in the approximate order at which I'll start implementing them and includes features already implemented.
Roadmap:
- Button for the user to access this HIGHLY EXPERIMENTAL feature - Added Shrine, option for enabling religion #4291
- Shrines, a civReligionManager for civs - Added Shrine, option for enabling religion #4291
- Pantheons, a cityRelgionManager for cities (basic implementation, only a single religion per city) - Added a few pantheons; religion uniques affect cities instead of civs; updated pantheon picker screen #4296
- Great Prophets, used for spreading religion to different cities (immediately replaces previous religion), can be earned with faith - Added a simplified version of great prophets, implemented a basic city religion UI #4356
- Great Prophet can create religions - Founding Religions #4505
- Follower beliefs - Implemented Follower beliefs for religions #4530
- Founder beliefs
- A UI for viewing the beliefs you and other players have chosen
- Purchase missionaries with faith (groundwork for buying other units also) - Added missionairy units, which can spread religion and bought with faith #4568
- Cities can have multiple different religions competing inside
- Religion spreads to nearby cities with trade routes or something, I have yet to read up on how exactly this works
- A UI for viewing the religions inside cities
- Inquisitors
- Great Prophets can reform religions with Enhancer and extra Follower believes
- Great prophets may be used before founding a pantheon to also choose a pantheon belief
- AI will found & enhance religions (randomly chosen beliefs for now)
- Buy Great People with faith when completing certain policy trees
- Somewhere add to a UI what cities are holy cities
- Starting from the industrial era, lots of things change (no more great prophet generation, etc.)
- Upon founding a religion, change all existing great prophets to be of that religion
- May choose a different name for your religion
- Spreading religion with a great prophet also removes other religions somewhat or something
- Renaming a religion changes notifications
- Religious city-states
- Sharing a religion with a city-state decreases rate of influence decrease or something
- Religious wonders (Taj Mahal, Grand Temple, etc.)
- AI improvement so that they will choose beliefs that are directly benefiting them
- AI improvement so they can actually buy and use religious units
- AI buys religious buildings
- AI for buying great persons with Faith
- AI chooses when to spend faith and when to save up
- AI for great prophets when they don't have a religion
- AI uses inquisiteurs to remove religions
- Temple replacements should become faith buildings instead of culture buildings
- Holy Warriors belief
- Civs should have a favoured religion
- Piety policy tree
- Update existing wonders that had their stats changed (Stonehenge producing faith, etc.)
- Indication that religion is disabled when it is
- Inquisitors should be able to permanently remove religious pressure from holy cities (wiki)
nikhilCad, AdityaMH, ajustsomebody, ninjatao, MorphicDreamer and 3 more