Skip to content

Is it possible to export only deformed bones and not their parent bones? #212

@gor-rot

Description

@gor-rot

Image
Image

Bringing non-deforming bones to Unreal Engine, such as ORG and MCH bones (from Rigify), will make the hierarchy look messy with unnecessary bones. So, is it possible to make the addon extracting only the deform bones from the main rig controller and then export them?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions