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Description
The wiki is outdated. I got some free blender assets (Yes, i know there are (free) assets on the Unreal Marketplace) i wanted to load into Unreal just to have something to work with, im not an artist even in the slightest. But i cant get it to work. I tried Epic's official plugin but it was beyond confusing trying to get it to work since i could not just move the files to the export collection in any resonable way. So i wanted to try this one, but its UX wise way more confusing, but at least it somewhat works. After fumbling around blindly i managed to export a mesh and a skeletal mesh, which i can load in unreal. However there is nothing else. No textures, no materials, nothing, only a mesh. Am i missing something? I cant tell you what i have done, since i don't know, i was following outdated tutorials and clicking randomly at things until something happened.
Is there any particular reason for why Unreal doesn't support Blender natively (or the other way around for that matter) considering its the most popular modelling tool (in Blenders case, Unreal is the second most popular engine)?