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[Optimization] Cache sampled token ids in model runner #20291
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Signed-off-by: Woosuk Kwon <[email protected]>
Signed-off-by: Woosuk Kwon <[email protected]>
Signed-off-by: Woosuk Kwon <[email protected]>
Signed-off-by: Woosuk Kwon <[email protected]>
…vllm into woosuk/async-sched
Signed-off-by: Woosuk Kwon <[email protected]>
Signed-off-by: Woosuk Kwon <[email protected]>
Signed-off-by: Woosuk Kwon <[email protected]>
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Summary of Changes
Hello @WoosukKwon, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request introduces a significant optimization to the VLLM system by changing how sampled token IDs are handled between the scheduler and the GPU model runner. Previously, the scheduler always sent these IDs, even when unnecessary. Now, the model runner directly caches sampled token IDs, eliminating the need for the scheduler to transmit them, except in scenarios involving Pipeline Parallelism (PP). This change reduces communication overhead and serialization, leading to general performance improvements and laying groundwork for future features.
Highlights
- Optimized Token ID Handling: The system now caches sampled token IDs directly within the GPU model runner, reducing the need for the scheduler to transmit them in most cases, thereby minimizing communication overhead.
- Conditional Communication for Pipeline Parallelism (PP): The scheduler will only send sampled token IDs to the model runner when Pipeline Parallelism (PP) is active, maintaining necessary communication for distributed setups while optimizing for non-PP configurations.
- Reduced Serialization Overhead: By minimizing the data transferred between the scheduler and model runner, this change significantly reduces serialization overhead, contributing to overall performance gains.
- Foundation for Future Features: This optimization is a prerequisite step for implementing future features, specifically referencing #19970.
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Code Review
The code changes introduce the ability to cache sampled token IDs within the model runner, which reduces communication overhead with the scheduler. I've identified a critical issue that could cause an UnboundLocalError
and some redundant logic that could be simplified.
Signed-off-by: Woosuk Kwon <[email protected]>
Signed-off-by: Woosuk Kwon <[email protected]>
Signed-off-by: Woosuk Kwon <[email protected]>
Signed-off-by: Woosuk Kwon <[email protected]>
vllm/v1/worker/gpu_model_runner.py
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start_idx = self.input_batch.num_tokens_no_spec[req_idx] | ||
end_idx = start_idx + len(sampled_ids) | ||
if end_idx >= self.max_model_len: |
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nit: should this be an assert? shouldnt the scheduler never schedule anything greater than max_model_len
? if it can do we need to handle multiple sampled tokens here (i.e. spec decode), like do end_idx = min(end_idx, self.max_model_len )
.
Also since we use this as the non-inclusive end to a slice wouldnt it be ok if end_idx == self.max_model_len
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Nice catch! Added assert end_idx <= self.max_model_len
and fixed a small bug in the scheduler.
Signed-off-by: Woosuk Kwon <[email protected]>
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LGTM; aside from some failing V1 tests that appear to be because the _PP
group is not initialized in the tests (i.e. initialize_model_parallel
is not called)
I like the idea of making the general optimization and not async scheduling specific 👍
Signed-off-by: Woosuk Kwon <[email protected]>
…20291) Signed-off-by: Woosuk Kwon <[email protected]>
…20291) Signed-off-by: Woosuk Kwon <[email protected]>
…20291) Signed-off-by: Woosuk Kwon <[email protected]>
# Description This branch has a fix for: - Caching the token_ids (now the new tokens are cached in `execute_model` instead of `update_states`. This is because of vllm-project/vllm#20291. ) - Changes from the `CachedRequestData` (#273) ## Related Issues Fix for #271 --------- Signed-off-by: Prashant Gupta <[email protected]> Signed-off-by: Max de Bayser <[email protected]> Co-authored-by: Max de Bayser <[email protected]>
Signed-off-by: Chendi Xue <[email protected]>
…20291) Signed-off-by: Woosuk Kwon <[email protected]> Signed-off-by: avigny <[email protected]>
Currently, the GPU model runner always fetches new token IDs from the scheduler without caching them after they are sampled. This behavior exists because, in pipeline parallelism (PP), there is no direct communication channel between the first-stage and last-stage workers, making it necessary to route tokens through the scheduler.
However, this approach is suboptimal due to the communication overhead it introduces (although they are small). This PR addresses the issue by caching the sampled token IDs within the model runner. As a result, the scheduler no longer needs to send new token IDs unless PP is being used.
While this change is a required step for implementing #19970, it also provides a general performance improvement by slightly reducing serialization overhead.