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Investigate DirectX hooking to grab depth buffer(s) #22

@gavanderhoorn

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@gavanderhoorn

Hooking into the render pipeline of FS might allow us to publish depth images, which would go toward a proper 3D / depth camera sensor.

Rendering multiple viewpoints at the same time would still be an issue, but it would already be better than just the virtual laser scanner and just the 2D RGB captures made by d3dshot_screen_grabber.


Edit: some options/links:

FS19 is DirectX11, so Indicium-Supra should work.

reshade may also prove interesting.

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