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Hi,
Found out your awsome work, thank you for that.
I've been pooking around the binary in attempt to support XCOM2: Wa of the Chosen save data as well.
Figures, i'll share what I have, would appreciate if you guys could share more knowledge on how you've obtain the knowledge, and hoping togther we can support new format.
And i'll up Pull Request with required changes.
Heres what's i've come by from what i've seen, regarding header info:
- 4B : file version, for war of chosen it's 0x16 0x00 0x00 0x00
- 4B : not sure, might be uncompressed size (different saved files had different values, eg. 3E 02 00 00)
- 4B: unknown
- 4B : unknown, seems always be 00 00 00 00
- 4B: suspecting it to be game number
- 4B: suspecting it to be save number
- xcom_str: save description (with futurestic date)
- xcom_str: time
- xcom_str: map_command
- 4B: suspecting it to be "tactical_save" (1 - tactical, 0 - Geo)
- 4B: unknown ?
- 4B (bool) : Auto Save ?
- 4B: unknwon, seems 00 00 00 00 on my save games
- xcom_str: language ("INT" for my case)
- 16B: unknown ?
- xcom_str: looks like some description ("UILibrary_MissionImages.Missions_Strategy_Generic", not sure what it's representing...)
- xcom_str: again looks like description: "AUTOSAVE: Campgain 1, Mission 3" in my case, except it has no "game futuristic date" inside it (unlike field 7)
- 4B: number of xcom_str ahead, has the number 5 on my end, and i have 5 xcom_strings
- arr of xcom_str: sequence of xcom_str based on previous number, contains list of DLCs
- 4B: number of XCOM installed PACKS
- arr of xcom_str: sequence of xcom_str based on previous number, contains list of PACKs
- 4B: unnown ? (contains 3 on my save)
- 4B: unknown ? contains 1, possible some boolean ?
- 8B : unknwon contains zeros on my side.
25): xcom_str : unknown ? has "NeutralizeFieldCommander" on my side. maybe invetory llisting ?
Any owner can shed light on how he obtained the other knowledge, i might help with this one...
cheers.
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