@@ -3124,7 +3124,7 @@ index 94299fca..125e9ad4 100644
31243124
31253125 this.name = data.name;
31263126diff --git a/src-testing/src/nodes/core/UniformNode.ts b/src-testing/src/nodes/core/UniformNode.ts
3127- index e32c25a3..80150b8b 100644
3127+ index 105882cc..93e816df 100644
31283128--- a/src-testing/src/nodes/core/UniformNode.ts
31293129+++ b/src-testing/src/nodes/core/UniformNode.ts
31303130@@ -1,24 +1,33 @@
@@ -3205,10 +3205,19 @@ index e32c25a3..80150b8b 100644
32053205 const self = this.getSelf();
32063206
32073207 callback = callback.bind(self);
3208- @@ -119,12 +128,12 @@ class UniformNode extends InputNode {
3208+ @@ -119,7 +128,7 @@ class UniformNode extends InputNode {
32093209 }, updateType);
32103210 }
32113211
3212+ - getInputType(builder) {
3213+ + getInputType(builder: NodeBuilder) {
3214+ let type = super.getInputType(builder);
3215+
3216+ if (type === 'bool') {
3217+ @@ -129,12 +138,12 @@ class UniformNode extends InputNode {
3218+ return type;
3219+ }
3220+
32123221- generate(builder, output) {
32133222+ generate(builder: NodeBuilder, output: string | null) {
32143223 const type = this.getNodeType(builder);
@@ -3220,16 +3229,16 @@ index e32c25a3..80150b8b 100644
32203229
32213230 if (sharedNode === undefined) {
32223231 builder.setHashNode(this, hash);
3223- @@ -137 ,7 +146 ,7 @@ class UniformNode extends InputNode {
3232+ @@ -147 ,7 +156 ,7 @@ class UniformNode extends InputNode {
32243233 const nodeUniform = builder.getUniformFromNode(
32253234 sharedNode,
32263235 sharedNodeType,
32273236- builder.shaderStage,
32283237+ builder.shaderStage!,
32293238 this.name || builder.context.label,
32303239 );
3231- const propertyName = builder.getPropertyName(nodeUniform);
3232- @@ -159 ,11 +168 ,14 @@ export default UniformNode;
3240+ const uniformName = builder.getPropertyName(nodeUniform);
3241+ @@ -194 ,11 +203 ,14 @@ export default UniformNode;
32333242 * @param {string} [arg2] - The node type. If no explicit type is defined, the node tries to derive the type from its value.
32343243 * @returns {UniformNode}
32353244 */
@@ -10266,7 +10275,7 @@ index 37784a05..7b08961a 100644
1026610275+
1026710276 export default StandardNodeLibrary;
1026810277diff --git a/src-testing/src/renderers/webgpu/nodes/WGSLNodeBuilder.ts b/src-testing/src/renderers/webgpu/nodes/WGSLNodeBuilder.ts
10269- index d6666b28..78ad6547 100644
10278+ index 3f95a66c..7bea84c7 100644
1027010279--- a/src-testing/src/renderers/webgpu/nodes/WGSLNodeBuilder.ts
1027110280+++ b/src-testing/src/renderers/webgpu/nodes/WGSLNodeBuilder.ts
1027210281@@ -10,7 +10,7 @@ import {
@@ -10409,7 +10418,7 @@ index d6666b28..78ad6547 100644
1040910418 if (node.isNodeVarying === true && node.needsInterpolation === true) {
1041010419 if (shaderStage === 'vertex') {
1041110420 return `varyings.${node.name}`;
10412- @@ -747 ,7 +772 ,12 @@ class WGSLNodeBuilder extends NodeBuilder {
10421+ @@ -755 ,7 +780 ,12 @@ class WGSLNodeBuilder extends NodeBuilder {
1041310422 * @param {?string} [name=null] - An optional uniform name.
1041410423 * @return {NodeUniform} The node uniform object.
1041510424 */
@@ -10423,7 +10432,7 @@ index d6666b28..78ad6547 100644
1042310432 const uniformNode = super.getUniformFromNode(node, type, shaderStage, name);
1042410433 const nodeData = this.getDataFromNode(node, shaderStage, this.globalCache);
1042510434
10426- @@ -882 ,7 +912 ,7 @@ class WGSLNodeBuilder extends NodeBuilder {
10435+ @@ -890 ,7 +920 ,7 @@ class WGSLNodeBuilder extends NodeBuilder {
1042710436 * @param {ShaderNodeInternal} shaderNode - The shader node.
1042810437 * @return {string} The WGSL function code.
1042910438 */
@@ -10432,7 +10441,7 @@ index d6666b28..78ad6547 100644
1043210441 const layout = shaderNode.layout;
1043310442 const flowData = this.flowShaderNode(shaderNode);
1043410443
10435- @@ -1166 ,8 +1196 ,8 @@ ${flowData.code}
10444+ @@ -1174 ,8 +1204 ,8 @@ ${flowData.code}
1043610445 * @param {string} shaderStage - The shader stage.
1043710446 * @return {string} The WGSL snippet that defines the shader attributes.
1043810447 */
@@ -10443,7 +10452,7 @@ index d6666b28..78ad6547 100644
1044310452
1044410453 if (shaderStage === 'compute') {
1044510454 this.getBuiltin('global_invocation_id', 'globalId', 'vec3<u32>', 'attribute');
10446- @@ -1301 ,8 +1331 ,8 @@ ${flowData.code}
10455+ @@ -1309 ,8 +1339 ,8 @@ ${flowData.code}
1044710456 * @param {string} shaderStage - The shader stage.
1044810457 * @return {string} The WGSL snippet that defines the varyings.
1044910458 */
@@ -10454,7 +10463,7 @@ index d6666b28..78ad6547 100644
1045410463
1045510464 if (shaderStage === 'vertex') {
1045610465 this.getBuiltin('position', 'Vertex', 'vec4<f32>', 'vertex');
10457- @@ -1367 ,7 +1397 ,7 @@ ${flowData.code}
10466+ @@ -1375 ,7 +1405 ,7 @@ ${flowData.code}
1045810467 * @param {string} shaderStage - The shader stage.
1045910468 * @return {string} The WGSL snippet that defines the uniforms.
1046010469 */
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