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PassNode: Add compileAsync(). (#1751)
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types/three/src/nodes/display/PassNode.d.ts

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@@ -2,6 +2,7 @@ import { Camera } from "../../cameras/Camera.js";
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import { Layers } from "../../core/Layers.js";
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import { RenderTarget, RenderTargetOptions } from "../../core/RenderTarget.js";
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import { Vector4 } from "../../math/Vector4.js";
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import Renderer from "../../renderers/common/Renderer.js";
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import { Scene } from "../../scenes/Scene.js";
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import { Texture } from "../../textures/Texture.js";
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import TextureNode from "../accessors/TextureNode.js";
@@ -62,6 +63,8 @@ declare class PassNode extends TempNode {
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getLinearDepthNode(name?: string): ShaderNodeObject<Node>;
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compileAsync(renderer: Renderer): Promise<void>;
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setSize(width: number, height: number): void;
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setScissor(x: number, y: number, width: number, height: number): void;

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